Hello all!
Just wanted to make a post to share my thanks to Tynan and ask a few questions.
First, thanks for making the game that finally convinced me to learn how to program. Truly. I've been trying to convince myself to start for years. Its great fun, and has caused me and my friends to have quite a few laughs. I don't expect to create my own Rimworld quite yet, but it's got me learning!
As for the questions, I'm sure these have been asked a billion times. Where did you guys start learning programming or game design? Where should I begin, what steps to take or to not take? I've been learning basic HTML, C#, playing with unity, and bits of python; pretty well soaking up whatever I can from the web and taking notes for each different language. As far as starting goes, what do you recommend I stay away from?
(More for Tynan here, if he even reads this) As far as Rimworld goes, what languages were used in its development? What were the more difficult aspects of its creation? If you could redo it, what would you do differently, or not at all? I saw on an older post that for the objects in the game, you chose to create an "engine inside an engine" with unity. What was that like? Why take that route instead of just using what unity natively includes?
For the community and Tynan, thanks for any advice you can offer!
Just wanted to make a post to share my thanks to Tynan and ask a few questions.
First, thanks for making the game that finally convinced me to learn how to program. Truly. I've been trying to convince myself to start for years. Its great fun, and has caused me and my friends to have quite a few laughs. I don't expect to create my own Rimworld quite yet, but it's got me learning!
As for the questions, I'm sure these have been asked a billion times. Where did you guys start learning programming or game design? Where should I begin, what steps to take or to not take? I've been learning basic HTML, C#, playing with unity, and bits of python; pretty well soaking up whatever I can from the web and taking notes for each different language. As far as starting goes, what do you recommend I stay away from?
(More for Tynan here, if he even reads this) As far as Rimworld goes, what languages were used in its development? What were the more difficult aspects of its creation? If you could redo it, what would you do differently, or not at all? I saw on an older post that for the objects in the game, you chose to create an "engine inside an engine" with unity. What was that like? Why take that route instead of just using what unity natively includes?
For the community and Tynan, thanks for any advice you can offer!