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Messages - thomas15v

#1
I also have this problem, I have been disabling mods on and off trying to figure out witch one it would be. But I also think that this is a problem in the base game. Also there seems to be a pattern when guns are being fired. Almost 90% of the cases the game crashes with raids because I obviously have to fire a gun lol.

Also this is the exception I have, although I think the exception isn't very relevant. It keeps changing.
Receiving unhandled NULL exception
#0  0x007ffd2055e140 in funlockfile
#1  0x007ffd2055e6c8 in _IO_str_overflow
#2  0x007ffd2055e728 in _IO_default_xsputn
#3  0x007ffd2055e778 in _IO_vfprintf
#4  0x007ffd2055ed08 in vasprintf
#5  0x007ffd2055ee38 in g_free
#6  0x007ffd2055ef18 in mono_debug_print_stack_frame
#7  0x007ffd2055ef58 in mono_method_marked_as_wrapperless
#8  0x007ffd2055efb8 in mono_method_marked_as_wrapperless
#9  0x007ffd2055f278 in mono_method_marked_as_wrapperless
#10 0x007ffd2055f538 in mono_amd64_throw_exception
#11 0x007ffd2055f6f8 in (Unknown)
#12 0x007ffd2055f708 in (Unknown)
#13 0x007ffd2055f718 in (Unknown)
#14 0x007ffd2055f728 in (Unknown)
#15 0x007ffd2055f738 in (Unknown)
#16 0x007ffd2055f748 in (Unknown)
#17 0x007ffd2055f758 in (Unknown)
#18 0x007ffd2055f768 in (Unknown)
#19 0x007ffd2055f778 in (Unknown)
#20 0x007ffd2055f788 in (Unknown)
#21 0x007ffd2055f798 in (Unknown)
#22 0x007ffd2055f7a8 in (Unknown)
#23 0x007ffd2055f7b8 in (Unknown)
#24 0x007ffd2055f7c8 in (Unknown)
#25 0x007ffd2055f7d8 in (Unknown)
#26 0x007ffd2055f7e8 in (Unknown)
#27 0x007ffd2055f7f8 in (Unknown)
#28 0x007ffd2055f808 in (Unknown)
#29 0x007ffd2055f818 in (Unknown)
#30 0x007ffd2055f828 in (Unknown)
#31 0x007ffd2055f838 in (Unknown)
#32 0x007ffd2055f848 in (Unknown)
#33 0x007ffd2055f858 in (Unknown)
#34 0x007ffd2055f868 in (Unknown)
#35 0x007ffd2055f878 in (Unknown)
#36 0x007ffd2055f888 in (Unknown)
#37 0x007ffd2055f898 in mono_set_defaults
#38 0x007ffd205621f0 in mono_runtime_invoke
#39 0x007ffd20562220 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#40 0x007ffd20562250 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#41 0x007ffd20562270 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#42 0x007ffd205623f0 in operator new(unsigned long)
#43 0x007ffd20562430 in std::vector<core::basic_string<char, core::StringStorageDefault<char> >, std::allocator<core::basic_string<char, core::StringStorageDefault<char> > > >::~vector()
#44 0x007ffd20562450 in zcfree
#45 0x007ffd20563280 in __libc_start_main
#46 0x007ffd20563340 in zcfree


EDIT

Apparently it has something to do with this bug in unity: https://issuetracker.unity3d.com/issues/linux-player-standalone-x86-64-builds-with-resolution-window-enabled-crash-in-funlockfile.

The game works fine if you use 32bit on linux, however slightly slower tho :/.