This game makes me feel terrible about myself when I take a step back and consider the things I do. As a way to try and get extra medical skill experience I usually do crazy experiments on animals (no mood debuff and I can just butcher them afterwards). Dissections is a great compromise to that, so I really love the idea behind this mod.
Also, just as a thought: damaged corpses actually (in real life) provide valuable data/sources of learning for those studying medicine. For example, seeing damaged limbs or organs is how you train future surgeons to identify specific complications and important indicators on appropriate courses for treatment. Healthy legs aren't very helpful when learning about how to properly amputate, or even how to determine if an amputation provides the best treatment outcome. Another example would be that people who die from damaged/destroyed organs can be later observed to determine if surgical intervention could have saved their life.
If you don't mind a suggestion, it seems more appropriate to tie the skill gains on the freshness of the corpse. A body with molding/decaying parts isn't particularly useful when it comes to treating living things... other than as inspiration not to let them get that way!
But, like I said, corpses with missing/badly damaged pieces are actually valuable resources, just in a different way. Sometimes less is more!
Also, just as a thought: damaged corpses actually (in real life) provide valuable data/sources of learning for those studying medicine. For example, seeing damaged limbs or organs is how you train future surgeons to identify specific complications and important indicators on appropriate courses for treatment. Healthy legs aren't very helpful when learning about how to properly amputate, or even how to determine if an amputation provides the best treatment outcome. Another example would be that people who die from damaged/destroyed organs can be later observed to determine if surgical intervention could have saved their life.
If you don't mind a suggestion, it seems more appropriate to tie the skill gains on the freshness of the corpse. A body with molding/decaying parts isn't particularly useful when it comes to treating living things... other than as inspiration not to let them get that way!

But, like I said, corpses with missing/badly damaged pieces are actually valuable resources, just in a different way. Sometimes less is more!