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Messages - digdog303

#1
Outdated / Re: [B18] Hunting Rifle series V1.0
April 02, 2018, 11:25:06 PM
I like the weapons and ammos added with the CE patch. However I ran into a small issue where after I smelted down the m700 it left an image of it on the smelter and it stays there even when pawns smelt other things, but the item is gone.
#2
when is roof bomb for a17?
#3
needs option to default to aimed shot when switching weapons
#4
Outdated / Re: [A17] Rainbeau's Fertile Fields
October 02, 2017, 04:10:10 AM
yesssss I feel like a freakin genius right now

I was able to finally inject FF and save without errors by going into the save file and deleting the references to having researched soil reclamation from VG.
#5
Outdated / Re: [A17] Rainbeau's Fertile Fields
September 29, 2017, 04:53:08 PM
Yeah, I loaded them in the correct order. Do you know if there's a way I could go into the save file or delete things in dev mode to get them to work? FF looks cool but I don't want to abandon this colony.
#6
Outdated / Re: [A17] Rainbeau's Fertile Fields
September 29, 2017, 04:27:21 PM
I tried to inject FF into a game and got this when trying to save:

Exception while saving game: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.TaleData_Def.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[TaleData_Def] (RimWorld.TaleData_Def& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[TaleData_Def] (RimWorld.TaleData_Def& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at RimWorld.Tale_SinglePawnAndDef.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Tale] (RimWorld.Tale& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Tale] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Tale] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at RimWorld.TaleManager.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[TaleManager] (RimWorld.TaleManager& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[TaleManager] (RimWorld.TaleManager& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Game.ExposeSmallComponents () [0x00000] in <filename unknown>:0
  at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.GameDataSaveLoader.<SaveGame>m__90E () [0x00000] in <filename unknown>:0
  at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

I have a handful of other mods that have been working fine before the inject. VG then FF are the last two mods in the load order.