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Messages - klun222

#1
Tools / Free texures
September 06, 2021, 09:11:57 AM
I probably wont be making much more mods for RW, so you guys can have the textures if you fancy it enough. Mostly gun textures, and alot of them. All done by me.

https://files.fm/u/pej6tb4ys

#2
Mods / Re: Armor Penetration and Weapon Quality
February 04, 2021, 02:26:53 AM
You can remove quality for guns altogether
#3
Help / Hey guys I need some help regarding making a mod
February 02, 2021, 03:06:44 AM
So, Im not new to moding, but I need this particular feature and I dont know how to make it.

https://imgur.com/fpXn4fx

Notice how in the picture modded guns dont have quality? This is intentional, and it works ok, its just

<comps>
      <li Class="CompProperties_Art">
        <nameMaker>NamerArtWeaponGun</nameMaker>
        <descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
        <minQualityForArtistic>Excellent</minQualityForArtistic>
      </li>     
    </comps>

and

<compClass>CompQuality</compClass> deleated from Baseweapons.xml

But now I want my custom guns to have displayed its label underneath - how to do that? I tried looking into Rulepacks, but honestly I dont know.

Thanks for your help, klun222.
#4
Help / Help, what do those textures do
April 07, 2020, 06:09:38 AM
Hi,

could you help me. What do those types of textures do:
#5
Help / Re: Will help mod the game.
April 05, 2020, 10:51:24 AM
Can code furniture too, its not hard.
#6
Help / Re: Will help mod the game.
April 05, 2020, 10:47:42 AM
Could try, say what you need me to draw. I did not try this yet, but from what I have seen from other mods I need to make 4 drawings (angles) of the same furniture and color them white? - so different materials (if its needed) would take its color.
#7
Help / Re: Where to find good artists?
April 04, 2020, 01:55:16 PM
I can do graphics, I use paint tool sai 2.

Did graphics myself for my russian weapons mod and late west weapons mod. Please check it out:
https://imgur.com/89q69UE
https://imgur.com/JF3K0st

Im willing to help for free, Im bored AF during this quarantine.


#8
Help / Will help mod the game.
April 04, 2020, 09:08:37 AM
Hey guys, Im bored AF during quarantine. Will help develop/ test a mod.

I can do xml editing (tho I dont know absolutely everything),
answer questions,
draw models using Paint Tool Sai 2,
test mods.

I have a couple of mods published on steam workshop (Late west, Russian weapons, ...) so I have experience.

Klun222.
#9
Help / Re: Help patching out vanilla content.
January 13, 2020, 12:52:34 PM
I dunno, it works now, seems the patch was too long maybe? I made 3 patch files and now they work.
#10
Help / Re: Help patching out vanilla content.
January 13, 2020, 07:00:13 AM
Yes, its a part of patch operation sequence, it should remove about 10 resserch and 15 weapons or apparel. In the same file, it removes resserch but not the other.
#11
Help / Re: Help patching out vanilla content.
January 12, 2020, 04:12:48 PM
Just did that, doesnt work
#12
Help / Help patching out vanilla content.
January 12, 2020, 02:25:35 PM
Hey, I did this (3 code examples):

<li Class="PatchOperationRemove">
            <xpath>Defs/ResearchProjectDef[defName = "PlateArmor"]</xpath>
         </li>

<li Class="PatchOperationRemove">
            <xpath>ThingDef[defName = "Gun_PumpShotgun"]</xpath>
         </li>

<li Class="PatchOperationRemove">
            <xpath>ThingDef[defName = "Apparel_PowerArmor"]</xpath>
         </li>



So you see what kinds of things Im trying to patch out. So removing research works (it did remove successfully), but removing weapons and armor doesn't. Is there something wrong with my code?

Thanks.
#13
Help / Re: Help with Trait transfer comp.
January 09, 2020, 04:52:43 PM
The trait transfer .dll does, but it isnt mine.
#14
Help / Help with Trait transfer comp.
January 09, 2020, 05:10:31 AM
So im trying to make a "Psychic Industrius trait giving Lance"

Something doesnt work even when trying to make psychic lance give random traits. Could anyone give a look:

<ThingDef ParentName="ArtifactBase">
    <defName>PsychicIndustriusLance</defName>
    <label>psychic industrius lance</label>
    <description>A one-use psychic effector. It overwhelms the target's mind with terrifying perceptual distortions, driving him into a berserk state. There is a risk of brain damage. It works at long distances, and through walls.</description>
    <graphicData>
      <texPath>Things/Item/Artifact/SMTH</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <resourceReadoutPriority>Middle</resourceReadoutPriority>
    <stackLimit>1</stackLimit>
    <tradeNeverStack>true</tradeNeverStack>
    <useHitPoints>true</useHitPoints>
    <statBases>
      <MarketValue>650</MarketValue>
      <MaxHitPoints>80</MaxHitPoints>
    </statBases>
    <drawGUIOverlay>false</drawGUIOverlay>
    <comps>
      <li Class="CompProperties_Targetable">
        <compClass>CompTargetable_SinglePawn</compClass>
        <psychicSensitiveTargetsOnly>true</psychicSensitiveTargetsOnly>
      </li>
<li Class="CompProperties_Targetable">
   <compClass>TraitTransfer.CompUseEffect_AddTrait</compClass>
      </li>
   </comps>

  </ThingDef>

There is a problem, I dunno if I can have 2 times comp properties_targatable or it compclass should have TraitTransfer.CompTargetEffect instead (tho it doesnt work).

I have trait transfed.dll

Thanks
#15
Help / Re: Help patching
December 27, 2019, 04:00:42 PM
Thanks everyone, we did it.