so if got the error that shows when they dont get dmg
No ToolCE could be found for (def=Blunt, amount= 4, instigator=Emu, angle=173.4), but GetUsedTool was called.
Verse.Log:Warning(String)
CombatExtended.ArmorUtilityCE:GetUsedTool(IEnumerable`1, DamageInfo)
CombatExtended.ArmorUtilityCE:GetPenetrationValue(DamageInfo)
CombatExtended.ArmorUtilityCE:GetAfterArmorDamage(DamageInfo, Pawn, BodyPartRecord, Boolean&)
CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart:ArmorReroute(Pawn, DamageInfo&)
Verse.DamageWorker_AddInjury:ApplyDamageToPart_Patch1(Object, DamageInfo, Pawn, DamageResult&)
Verse.DamageWorker_AddInjury:ApplyToPawn(DamageInfo, Pawn)
Verse.DamageWorker_AddInjury:Apply(DamageInfo, Thing)
Verse.Thing:TakeDamage_Patch2(Object, DamageInfo)
RimWorld.Bullet:Impact(Thing)
Verse.Projectile:ImpactSomething()
Verse.Projectile:Tick()
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
No ToolCE could be found for (def=Blunt, amount= 4, instigator=Emu, angle=173.4), but GetUsedTool was called.
Verse.Log:Warning(String)
CombatExtended.ArmorUtilityCE:GetUsedTool(IEnumerable`1, DamageInfo)
CombatExtended.ArmorUtilityCE:GetPenetrationValue(DamageInfo)
CombatExtended.ArmorUtilityCE:GetAfterArmorDamage(DamageInfo, Pawn, BodyPartRecord, Boolean&)
CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart:ArmorReroute(Pawn, DamageInfo&)
Verse.DamageWorker_AddInjury:ApplyDamageToPart_Patch1(Object, DamageInfo, Pawn, DamageResult&)
Verse.DamageWorker_AddInjury:ApplyToPawn(DamageInfo, Pawn)
Verse.DamageWorker_AddInjury:Apply(DamageInfo, Thing)
Verse.Thing:TakeDamage_Patch2(Object, DamageInfo)
RimWorld.Bullet:Impact(Thing)
Verse.Projectile:ImpactSomething()
Verse.Projectile:Tick()
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()