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Messages - CrazyGamer313

#1
Mod bugs / Re: errors with mods
April 20, 2018, 12:26:03 PM
so if got the error that shows when they dont get dmg
No ToolCE could be found for (def=Blunt, amount= 4, instigator=Emu, angle=173.4), but GetUsedTool was called.
Verse.Log:Warning(String)
CombatExtended.ArmorUtilityCE:GetUsedTool(IEnumerable`1, DamageInfo)
CombatExtended.ArmorUtilityCE:GetPenetrationValue(DamageInfo)
CombatExtended.ArmorUtilityCE:GetAfterArmorDamage(DamageInfo, Pawn, BodyPartRecord, Boolean&)
CombatExtended.Harmony.Harmony_DamageWorker_AddInjury_ApplyDamageToPart:ArmorReroute(Pawn, DamageInfo&)
Verse.DamageWorker_AddInjury:ApplyDamageToPart_Patch1(Object, DamageInfo, Pawn, DamageResult&)
Verse.DamageWorker_AddInjury:ApplyToPawn(DamageInfo, Pawn)
Verse.DamageWorker_AddInjury:Apply(DamageInfo, Thing)
Verse.Thing:TakeDamage_Patch2(Object, DamageInfo)
RimWorld.Bullet:Impact(Thing)
Verse.Projectile:ImpactSomething()
Verse.Projectile:Tick()
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

#2
Mod bugs / Re: errors with mods
April 18, 2018, 10:10:56 AM
got the output log after an crash while chnaging mods
http://www.mediafire.com/file/7bh4ybbmbc26hqs/output_log.txt
#3
Mod bugs / Re: errors with mods
April 17, 2018, 12:09:58 PM
could the errors be caused because i made an backup from my game because t says compressed away or destroyed
#4
Mod bugs / Re: errors with mods
April 11, 2018, 07:59:35 AM
random error that occured whiole playing (got one world to load on 30%) https://pastebin.com/cDzbFrKw

another one https://pastebin.com/uTET6P6u
#5
Mod bugs / Re: errors with mods
April 11, 2018, 07:48:22 AM
so heres the error log of the save not being loaded https://pastebin.com/iFXrJkmJ
#6
Mod bugs / Re: errors with mods
April 11, 2018, 07:23:25 AM
ok if the game crashes again ill post the log then but what about maps not generating and saves spontainiusly not loading ill try to get an error log? after it says could not load?
#7
Mod bugs / Re: errors with mods
April 10, 2018, 03:09:06 PM
here you go
and ill try to get the error logs too
got the error long while starting the game have to go now
https://pastebin.com/rDJqPRw3


[attachment deleted due to age]
#8
Mod bugs / Re: errors with mods
April 10, 2018, 01:36:08 PM
Canute its not the ce armor it even dosnt do damage when the colonist has nothing
#9
Mod bugs / Re: errors with mods
April 10, 2018, 11:53:37 AM
Canute
i dont think every mod needs an ce patch but i noticed like from the star wars mod the blasters dont do damag to pawns even if in the combat log it says it hit
#10
Mod bugs / Re: errors with mods
April 10, 2018, 11:52:02 AM
where do i find an output.log
#11
Mod bugs / errors with mods
April 10, 2018, 10:17:50 AM
i have installed "some" mods and i have come agross some issues first of most weapons that are not from CE dont do damage even if they hit secondly the game crashes somtimes and maps somtimes cant be loaded or generatet the next one is that recoilles rifles and turrets from machka dont work and wont accept the shells if postet an list of mods on this reddit
https://www.reddit.com/r/RimWorld/comments/8aapbw/could_anyone_help_with_my_problem/
i woukld apriciate if you could help next one is an crash folder

[attachment deleted due to age]
#12
Unfinished / [B18] Closet++ (First mod)
April 05, 2018, 08:44:28 AM
This mod adds more closets to your game that will improve work speed
this is my first mod  so dont expect much but enjoy

i also need some textures for this mod so if somone wants to make me some just send it to me

Download http://www.mediafire.com/file/vpqxb3rwxvybds2/Closet++.rar
#13
Thx somtimes i am blind like a mole
#14
Mods / [Mod Request] War guns
October 23, 2017, 05:58:20 AM
I would like to have an mod that let you research WW1 WW2 and modern guns and craft them at apropriate benches like the WW1 gun bench etc  and when you want to research WW2 guns you need more research and so on like for WW1 you need 1200 Research for WW2 you need 1500 and for modern guns you need  2000 and alle gun classes are in that like pistols (kolibri luger etc ) Assault rifels Submachine guns Heavy Machine guns and Explosives/Grenades (Rocket launchers and for modern weapons an javalin ) and for the 4 main war factions an appropriat workbench and guns (American germany china and russia) it dont have to be alle guns but it schuld be some like for every Land in every category like 15 guns i hope you understand what i mean
#15
Releases / Re: [A17] (v1.0) Rambo Weapons Pack
October 21, 2017, 02:52:33 AM
Id would be nice if you could add the RPG-7 or the Panzerschrek or like an grenade launcher