Those sound good. Let us know when you need testers.
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#2
Mods / Re: I've got a plan to make pawns more "alive"
December 13, 2018, 03:32:14 PM
Are you a manager in real life?
You basically want your pawns to work during their break.
You basically want your pawns to work during their break.
#3
General Discussion / Re: Thrumbo in version 1.0 is the lamest of all builds
December 13, 2018, 02:48:49 PM
Thanks for the interesting anecdote.
Now tell me something about RNG, please.
Now tell me something about RNG, please.
#4
General Discussion / Re: [1.0] Room Type Bonuses?
December 12, 2018, 02:40:35 PM
Check the topic "Thougts" on the wiki. That might be what you are looking for.
#5
General Discussion / Re: [1.0] Can a Rec room be a Dining Room too?
December 12, 2018, 02:36:38 PM
My experience, regardless whether one room or two,
some pawns like one, some the other, some both and some neither.
Kinda like real people in RL.
some pawns like one, some the other, some both and some neither.
Kinda like real people in RL.
#7
Releases / Re: [1.0] Lord of the Rims - A RimWorld Collaborative Project (11/18/18)
December 07, 2018, 05:46:26 AMQuote from: Ames on December 07, 2018, 05:11:20 AM
Dwarven women has beard. Why? Love the mod btw! Like a lot!!
Quote from: GimliIt's true you don't see many Dwarf women. And in fact, they are so alike in voice and appearance, that they are often mistaken for Dwarf men.
Quote from: AragornIt's the beards.
#8
Mods / Mod Release brings 'Real Ruins' onto our Maps!
November 01, 2018, 08:53:54 AM #9
Bugs / Re: [1.0] Outposts spawn without batteries
October 22, 2018, 07:34:46 AM
And I thought this was a feature, lol.
#10
Bugs / Re: 1.0 Transport Pod occupant missing
October 21, 2018, 07:53:52 AMQuote from: stretch611 on October 18, 2018, 01:11:43 AM
The pawn was close to the edge of the map, but I do not think that he had the time to walk to the edge. let alone recover from his crash injuries.
Why do you think this? What injuries did the pawn have, exactly? why would the pawn not have had enough time? Sometimes they are up and walking by the time the medic arrives to 'save' them.
Also, if the refugee dies in the medics arms, he will drop the corpse like a hot potato and go do something else.
#11
Bugs / Re: [1.0] V1 broke the hunting mechanic!
October 21, 2018, 07:44:57 AM
Only carnivores are predators.
Dogs are omnivores, not carnivores.
https://rimworldwiki.com/wiki/Animals#Predation
Dogs are omnivores, not carnivores.
https://rimworldwiki.com/wiki/Animals#Predation
#12
Stories / [Philosophy of Survival:] The Will to Survive is a Mental Condition
October 13, 2018, 10:41:28 AM
Is anything more important for survival during a crisis than one's sanity?
https://imgur.com/gallery/DiomKFV
https://imgur.com/gallery/DiomKFV
#13
Stories / Re: Exodus 2, Halt in the Hills
November 01, 2017, 03:03:31 AMQuote from: Slimy_Slider on October 31, 2017, 08:59:31 PM
"Long Pork" eh?
raw* long pork
extra-rare long pork
Consumed on barren biomes in times of need.
#14
Stories / Exodus 2, Halt in the Hills
October 31, 2017, 09:01:20 AM
What happened before: https://imgur.com/a/tsiTG
After gathering food, components, steel and silver, Lord Knight and his subjects now move into the hills to try to seek relief from a deadly heat wave.
They hole up in the hills: https://imgur.com/a/njKX1
After gathering food, components, steel and silver, Lord Knight and his subjects now move into the hills to try to seek relief from a deadly heat wave.
They hole up in the hills: https://imgur.com/a/njKX1
#15
Stories / Re: Exodus, Flight from the White Forest
October 30, 2017, 02:56:36 AMQuote from: Slimy_Slider on October 29, 2017, 07:38:43 PM
'sick' as in slang for cool
I am getting old. I missed that.
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