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Messages - Dalhan

#1
Quote from: Elixiar on July 06, 2016, 01:02:55 PM
Mechanoids sort of class as aliens.

Yes!


Edit: I think the new update this week will actually allow this, so I don't think a mod is actually needed?
#2
Mods / [Mod Request] Disable guns/aliens/mortars
July 01, 2016, 04:16:58 AM
Hi.

Started playing with the Medieval Mod and would like to be able to disable all the guns/alien invasions/mortars to have a more medieval experience. Could some one assist with this please?
#3
Ideas / Re: Better Defenses!
May 04, 2015, 04:06:39 AM
I think more turret and manned turrets are probably the easiest to add in at the moment.

However, I'd still like to see better options for man traps.

Maybe Tynan should look at the original Stronghold Crusader games for ideas about defenses/traps/etc?
#4
Ideas / Better Defenses!
May 03, 2015, 12:50:08 AM
This idea came about after reading some posts by some of the veteran players (and maybe a little snooty :P) who dislike the old kill box method. I myself also dislike this idea, which I named "runway of death", as things run one way towards death! I'll keep this short and simple and put it down to dot points!



  • Advanced Sandbags: Stemmed from the idea of barricades. They are more durable, provide more cover and when there is no way around to kill pawns, enemies will shoot/break them down. (Sandbags -> Stuff Barricade -> Embrasure Barricade -> Etc)
  • (1)Advanced Turrets: Man operated turrets work like auto turrets but fire more regularly and do increased damage based on gun skill.
  • (2)Advanced Turrets: Alternative weapon type, (spread, explosive, burst, minigun, etc)
  • (3)Advanced Turrets: 3 upgrades for all (increase fire rate, increased damage, increase range)
  • Reduced raid sizes in favor of more difficult units: Reduces lag, cleanup, etc. but maintains difficulty!
  • Floor Traps: Mines were removed, but having traps that apply small amount of fire (they require shells to make?), nets 'stun' targets for a few seconds (require cloth), and so forth.


This is all I could think of for now. But having these added would really give the idea of having a fortress / castle / battle front more of a tactical advantage, as opposed to just bunkering in the side of a mountain.
#5
Quote from: potatoetater on April 19, 2015, 09:01:37 PM
Have someone set to cleaning and they will eventually come and clean it up.

It's a different type of rubble. You can't clean it up. I have no idea how to get rid of it (and it's super annoying).
#6
Ideas / Smooth Stone - Stone Blocks
September 13, 2014, 06:21:38 AM
I like the look of smooth stone. It would be a nice feature to be able to use stone blocks to place smooth stone down on terrain that's not originally rough stone.
#7
General Discussion / Re: Psychic Drone.
July 05, 2014, 02:03:50 AM
I got done in by it too. No ship appeared how ever and there was no day-limit indication either.
#8
General Discussion / Re: Difficulty Philosophy
July 04, 2014, 10:25:52 PM
I'd like the story tellers to be more diverse too. Something sort of like:

Colony management: Hugely reduced focus on combat, more natural disasters / colony issues. Like people go nuts.

Assassins: Instead of huge waves, 3-4 sneaky high-skilled shooters enter the region unannounced and infiltrate your base.

Theives: Like the above, they don't intend to fight, just steal from your base.

Waves: Reduce the high-end wave counts and just make the soldiers tougher. Having 20 of my own dudes plus 100 AI lags out the game (and I have an impressive rig too!)
#9
General Discussion / Double Beds
July 04, 2014, 10:18:48 PM
Is there a point to it?

I've seen a lot of base images and even Tynan has some in his videos. I thought there was a debuff to having more than one person sleeping in a room?
#10
General Discussion / Re: New Trailer
June 27, 2014, 03:14:34 AM
Putting in my 'Application' for this as well,

I've been a gamer and game tester for many open and selective beta's/alpha's. I'm a amateur game developer too, so I understand the sort of technical issues that are being looked for on the developers end. I'm also very keen to see this game completed as soon as possible, so anything I can do to help.