Quote from: Canute on October 30, 2017, 11:39:22 AM
You spook about "feels like cheating" about butchering humans for organs/meat/skin, don't forget you are geting a colony/global wide malus for butchering human.
But you want that your pawn don't got a negative mood from seeing all the "cruel" things, isn't that "like cheating" too ? :-)
Sure, it is cheating in a sense, I won't deny. But it still doesn't really give you anything to easily amass and sell/stockpile then kick back for a while. This is a personal thing, but I really am not a fan of super advanced life on the Rim, I like scraping together supplies so it actually feels like survival. This is not related to the request at hand, just elaborating as to why I feel the way I feel towards the previously mentioned mechanic. Same goes for amassing smokeleaf joints and selling them en masse. Essentially it's a self-challenge.
Quote from: Canute on October 30, 2017, 11:39:22 AM
Currently i don't know a mod which give this kind of furniture, but that shouldn't be hard to create.
Together with the Cult of Madness mod, you can sacrifice some prisoner and ask the right deity to give your pawn the psychopath trait, so he don't care anymore if he see corpse or this kind of bad things.
Never really tried any Cult mods, doesn't really fit my play-style but I might look into it. I usually run paramilitary-type groups or tribal-medieval towns and villages, sometimes with multiple colonies specialized in certain things. The alternative is, as always, keep it vanilla-friendly, so you are right in that regard if the mod would otherwise feel unbalanced by giving no debuffs to normal colonists.