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Messages - Joe2801

#1
Help / Re: No Incidents
October 28, 2017, 12:50:50 PM
Right, I did a google search for the issue I was having and led me straight here. I stupidly didn't read the forum location.
#2
Help / Re: No Incidents
October 28, 2017, 09:32:34 AM
I can't find anything obvious in the output file, it doesn't help that I had a save months ago with the same name and the fact I can't tell when the errors were posted to the file, although there is a lot of mentions of this:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Area.get_Item (IntVec3 c) [0x00000] in <filename unknown>:0
  at RimWorld.Designator_AreaAllowedExpand.CanDesignateCell (IntVec3 c) [0x00000] in <filename unknown>:0
  at Verse.DesignationDragger.TryAddDragCell (IntVec3 c) [0x00000] in <filename unknown>:0
  at Verse.DesignationDragger.UpdateDragCellsIfNeeded () [0x00000] in <filename unknown>:0
  at Verse.DesignationDragger.get_DragCells () [0x00000] in <filename unknown>:0
  at Verse.DesignationDragger.DraggerUpdate () [0x00000] in <filename unknown>:0
  at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.MapInterfaceUpdate () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootUpdate () [0x00000] in <filename unknown>:0

It's a core only save, so there shouldnt be any mods interfering with the save

edit: I did at some point in the save have to delete a psychic ship that had spawned on the map using dev mode as it had bugged and wouldnt take damage and couldnt be destroyed, no idea if that had something to do with this problem
#3
Help / Re: No Incidents
October 28, 2017, 07:22:39 AM
I am having a similar problem with an error spamming the error log and no incidents taking place for a long time now, but the error looks slightly different and misght be related to the scenario.

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Scenario.TickScenario () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

When I tried loading more informaiton about the scenario from the options menu, it generated a new error.

Exception in Scenario.GetFullInformationText():
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Scenario.GetFullInformationText () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
RimWorld.Scenario:GetFullInformationText()
RimWorld.MainMenuDrawer:<DoMainMenuControls>m__602()
Verse.ListableOption:DrawOption(Vector2, Single)
Verse.OptionListingUtility:DrawOptionListing(Rect, List`1)
RimWorld.MainMenuDrawer:DoMainMenuControls(Rect, Boolean)
RimWorld.MainTabWindow_Menu:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Any ideas how I can fix this? spent a long time building my current colony and really dont want to have to start again

edit: No incidents to clear, this is copied from that section of the save file.

         <incidentQueue>
            <queuedIncidents />
         </incidentQueue>