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Messages - Squidward Tortellini

#1
Mod bugs / [B18] Game Lagging in Intervals
July 13, 2018, 03:54:58 PM
An issue I've noticed with my game recently is that it will run into moments where the game lags for a few moments. This happens very often like about once every 15-20 seconds.
Here's a log I copied from the game. If someone could point out where the error might be occurring that'd be great.
https://pastebin.com/7EyhRRQu
#2
You're all good now, the sprites for the droids and apes all seem to be working fine now and the droids can wear stuff again.
#3
I noticed that now with the Android mod the droids now use the newborn baby sprite instead of the actual droid sprite they should be using. Also with the Rimworld of the Apes mod (and I presume any other mod that utilizes the Alien Framework Mod) it will have a similar effect.
#4
One quick incompatibility I noticed is when I use this mod with the Androids mod the droids can no longer wear any apparel besides solarpanel dusters.
#5
Mod bugs / Faction Bases Not Appearing During Attack
November 25, 2017, 01:04:24 AM
So recently I decided to attempt to attack a nearby Federation base, but when my forces got there, no base was generated and the game said all the forces were defeated immediately. I do not have any idea what is causing this. I do have this error though:

Error while resolving symbol "factionBase" with params=rect=(110,103,146,140), faction=Tactical Unit Delta, custom=null, ancientTempleEntranceHeight=null, pawnGroupMakerParams=null, pawnGroupKindDef=null, roofDef=null, noRoof=null, addRoomCenterToRootsToUnfog=null, singleThingToSpawn=null, singleThingDef=null, singleThingStuff=null, singleThingStackCount=null, skipSingleThingIfHasToWipeBuildingOrDoesntFit=null, singlePawnToSpawn=null, singlePawnKindDef=null, disableSinglePawn=null, singlePawnLord=null, singlePawnSpawnCellExtraPredicate=null, singlePawnGenerationRequest=null, postThingSpawn=null, postThingGenerate=null, mechanoidsCount=null, hivesCount=null, disableHives=null, thingRot=null, wallStuff=null, chanceToSkipWallBlock=null, floorDef=null, chanceToSkipFloor=null, filthDef=null, filthDensity=null, clearEdificeOnly=null, clearFillageOnly=null, clearRoof=null, ancientCryptosleepCasketGroupID=null, podContentsType=null, itemCollectionGeneratorDef=null, itemCollectionGeneratorParams=null, stockpileConcreteContents=null, stockpileMarketValue=null, innerStockpileSize=null, edgeDefenseWidth=null, edgeDefenseTurretsCount=null, edgeDefenseMortarsCount=null, edgeDefenseGuardsCount=null, mortarDef=null, pathwayFloorDef=null, cultivatedPlantDef=null, fillWithThingsPadding=null, factionBasePawnGroupPointsFactor=null, streetHorizontal=null, edgeThingAvoidOtherEdgeThings=null, allowPlacementOffEdge=null, thrustAxis=null

Exception: System.MissingMethodException: Method not found: 'RimWorld.FactionManager.RandomEnemyFaction'.
at (wrapper dynamic-method) RimWorld.BaseGen.SymbolResolver_FactionBase.Resolve_Patch1 (object,RimWorld.BaseGen.ResolveParams) <0x000fe>
at RimWorld.BaseGen.BaseGen.Resolve (Verse.Pair`2<string, RimWorld.BaseGen.ResolveParams>) <0x002ea>
at RimWorld.BaseGen.BaseGen.Generate () <0x002d9>

Verse.Log:Error(String)
RimWorld.BaseGen.BaseGen:Generate()
RimWorld.GenStep_FactionBase:ScatterAt(IntVec3, Map, Int32)
Verse.GenStep_Scatterer:Generate(Map)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map)
Verse.MapGenerator:GenerateMap(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap(Int32, IntVec3, WorldObjectDef)
Verse.GetOrGenerateMapUtility:GetOrGenerateMap(Int32, WorldObjectDef)
RimWorld.Planet.CaravanArrivalAction_AttackSettlement:DoArrivalAction(Caravan)
RimWorld.Planet.<Arrived>c__AnonStorey0:<>m__0()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()