Long time player. I'm sure this suggestion is a few years too late, but hey. I always disliked how mechanoid raids feel as opposed to human raids. Human raiders are trying to kidnapp people, pillage and and their morale can be broken. Mechanoid raids feel so arbitrary in comparison - they just want to kill everything and level the place. Very game-y - they just want you to 'lose'.
What if, instead, the mechs had some concrete goals such as: Destroy all power generating structures and high lvl electronic devices. Frst, it would make mechanoid raids feel like they are part of the game world, as opposed to being just a game mechanic. This would also make a mechanoid raid survivable even if you lose, same as human raid, but at a heavy cost: the more electronic/end game devices the player has, the more he would lose.
Just an idea that popped into my head. Anyway, if it is too late for suggestions like this, then I apologize for clogging up the this board. Cheers.
What if, instead, the mechs had some concrete goals such as: Destroy all power generating structures and high lvl electronic devices. Frst, it would make mechanoid raids feel like they are part of the game world, as opposed to being just a game mechanic. This would also make a mechanoid raid survivable even if you lose, same as human raid, but at a heavy cost: the more electronic/end game devices the player has, the more he would lose.
Just an idea that popped into my head. Anyway, if it is too late for suggestions like this, then I apologize for clogging up the this board. Cheers.