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Messages - paul23

#1
Well as per title: after a volcanic winter/toxic fallout my whole map is one brown mass and utterly annoying to play.

In the past I've used "lush meadow" to enable fast spread of the greenery, as it allows spreading of grass in the middle of the map instead of just the edges. However the mod lush meadow hasn't updated since 1.1 and now actively crashes the game.

So is there a variant I could play? How do you solve the "perpetual brown maps"?
#2
Quote from: V on January 09, 2018, 04:22:51 PM
Quote from: paul23 on January 06, 2018, 11:57:33 AM
Is there a list that shows what everything does?

IE: I had a colonist with a partly destroyed brain, and added the brain stimulator.. - But that didn't really improve the brain above the 70% he already was.
I could probably draft you up a list of parts and their effects, including damage values for arm/hand upgrades.

That would be awesome. - I'm currently looking at the ribs (I have a very good 30yo colonist who just so happen to have 4 ribs destroyed) - however the price on these is quite expensive...
#3
General Discussion / Re: Dealing With Blight is Dumb
January 10, 2018, 07:59:24 AM
I wish blight dealing was less micromanagement. It's especially annoying that you can't just click all blighted crops and then "ignore it". - the blight spreads while your pawns are busy handling the blight.

Would be best if pawns could understand this and automatically cut blighted plants closeby.
#4
Is there a list that shows what everything does?

IE: I had a colonist with a partly destroyed brain, and added the brain stimulator.. - But that didn't really improve the brain above the 70% he already was.
#5
Ideas / Re: make fleeing less of a bad decision please.
January 05, 2018, 05:56:47 AM
Also consider that "fleeing" shouldn't be done to create distance. - It should be done to get back to your line where your swordsman are ready to take on those beetles.

(I do think that melee needs a buff in that it should cause less permanent injuries).
#6
In the mid to lategame you often take pawns on long(er) caravans. To keep those caravans work one can take heavy duty pack-animals (elephants, muphalos etc) with them to carry food and other supplies that might be needed (medicin).

Now the game becomes really annoying (up to the point that I just quit) when you start having 10ish of those animals and do caravans spanning many days. - At the encounter site after the battle you have to lick your wounds and heal your pawns. However this isn't easy.

The problem is: you have to find the medicins in your animals, there's no logical space where the sniper is located so you will have to click them one-by-one, scroll through the inventory, find the correct item, drop and only then you can take it.

It would be really nice if the pawns "understood" those inventories (maybe only during a caravan) and could take items out of them, items they require for jobs.

This would make the endgame a much more smooth experience, eliminating the pain of trying to click the right elephant when they are overlapping each other.