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Messages - HQentity

#1
Stories / Re: Agarilux the Magnificent
October 23, 2018, 12:27:47 PM
This is absolutely outstanding, I love this. I feel like it has a similar vibe to an author called "Paul Stewart" - have you heard of him? Thanks for writing this! I eagerly await the next chapter!  8)
#2
General Discussion / Had much luck recently?
October 22, 2018, 08:45:40 AM
My most recent playthrough resulted in a cool situation - a trader caravan's muffalo had a heart attack. He was carrying some wonderful stuff. Suits me!



Also, I posted recently about another trade caravan getting hit by a gold meteorite which killed several members. I then sold their belongings back to them.



Whats the luckiest/unluckiest situations you've seen?
#3
General Discussion / 1/1,000,000 meteorite
October 20, 2018, 01:57:56 AM
Now you don't see this every day.

I had a group of traders visiting my colony, and by a freak stroke of bad luck, they got hit by a solid gold meteorite. I proceeded to ransack the corpses and sell the remains back to them  8)

#4
Hello all!

I've put about 300 hours into Rimworld, and about 6 months ago I did a Rich explorer playthrough on Sea ice (Cassandra Classic Rough I believe). After 180 days, I built a single transport pod and launched myself across the map blind into Boreal forest, where I built a thriving colony.

Has anyone ever got as far as deep mining on sea ice? Is there anything to mine? Has anyone successfully built a ship on sea ice?

[attachment deleted due to age]
#5
Ideas / Overlays
December 11, 2017, 05:48:59 AM
Hello dear reader!

Firstly, apologies if these have been brought up before.

I would like to start by saying what an amazing game Rimworld is, it very quickly jumped to my most played game in my library, overtaking games I've had over 6 years. It is outstanding, I love the character development, and I love the statistics.

A few suggestions

1. Building overlays - It would be great to have an overlay on the bottom right for where you can build structures (especially with the introduction of swamps). Trying to squeeze a circular greenhouse around a sunlamp in a swamp is a nightmare when you have to keep starting again, because the wall doesn't build on marsh.

2. Farming overlays - overlays for highlighting where the 140% or 100% fertility areas would be handy.

Thoughts?