This is, kind of, a duplicate of https://ludeon.com/forums/index.php?topic=54419.msg490455#msg490455, which is half a year old, with the last message being "sent to the devs", but it's still not resolved.
I never had this problem in any version between a16 and 1.2, when, half a year ago, I took a break from Rimworld. Installed 1.3 a few days ago - I have none of the expansions, just the base game, so it's a problem with 1.3, not with Ideology.
Whenever I move the cursor slowly, the "mouseover" effect of what's below the cursor doesn't work. For example, in the main menu, I can move the cursor up from below "Quit to OS" to above "Save" without any of the buttons ever highlighting, if I do it slow enough. Same with the tooltips in the bottom right; if one of them is highlighted (and the tooltip shown), slowly moving the cursor around won't highlight any of the others, and it won't replace the tooltip either. Which is very annoying if you move the cursor over one item, realize it's the wrong one, move it to the next, slowly, so you don't overshoot, but still get the tooltip of the old one displayed.
It's the same in the architect menus; move the cursor over "Cancel" in "Misc", and if you move it right slow enough, the "tooltip" will stay on cancel even if I move the cursor all the way to the right to the pen marker.
Pressing the mouse button will use the correct item under the cursor - move the cursor to "Cancel", move it right (slowly) to the egg box - tooltip still says cancel - press the cursor, and you'll get an egg box to place.
The "mouseover not detected" bug seems to happen in all UI elements, but not the world itself. Moving the cursor over the landscape always updates the feature description in the left bottom of the screen.
It looks to me like there's some "safeguard" in the mouseover detection of UI elements, like, if the cursor hasn't moved at least X pixels since the last update, then don't run the "check if the mouseover element has changed" code.
This happens no matter if I have the "Custom cursor" on or off in the options menu.
In case it's of any relevance, my resolution is 2560x1440, UI scale is 1, and Fullscreen is on.
I never had this problem in any version between a16 and 1.2, when, half a year ago, I took a break from Rimworld. Installed 1.3 a few days ago - I have none of the expansions, just the base game, so it's a problem with 1.3, not with Ideology.
Whenever I move the cursor slowly, the "mouseover" effect of what's below the cursor doesn't work. For example, in the main menu, I can move the cursor up from below "Quit to OS" to above "Save" without any of the buttons ever highlighting, if I do it slow enough. Same with the tooltips in the bottom right; if one of them is highlighted (and the tooltip shown), slowly moving the cursor around won't highlight any of the others, and it won't replace the tooltip either. Which is very annoying if you move the cursor over one item, realize it's the wrong one, move it to the next, slowly, so you don't overshoot, but still get the tooltip of the old one displayed.
It's the same in the architect menus; move the cursor over "Cancel" in "Misc", and if you move it right slow enough, the "tooltip" will stay on cancel even if I move the cursor all the way to the right to the pen marker.
Pressing the mouse button will use the correct item under the cursor - move the cursor to "Cancel", move it right (slowly) to the egg box - tooltip still says cancel - press the cursor, and you'll get an egg box to place.
The "mouseover not detected" bug seems to happen in all UI elements, but not the world itself. Moving the cursor over the landscape always updates the feature description in the left bottom of the screen.
It looks to me like there's some "safeguard" in the mouseover detection of UI elements, like, if the cursor hasn't moved at least X pixels since the last update, then don't run the "check if the mouseover element has changed" code.
This happens no matter if I have the "Custom cursor" on or off in the options menu.
In case it's of any relevance, my resolution is 2560x1440, UI scale is 1, and Fullscreen is on.