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Messages - bigdognz

#1
It would be great to have an ability to copy and paste cooler and heating temperature settings similar to the way you can do so with the stock pile zones. It just gets a bit tedious when you build a whole row of coolers or heaters and have to individually adjust the temperature on each one.
#2
Quote from: gloomyMoron on December 17, 2017, 02:17:19 AM
I hate to be one of "those" people, but... any ETA on an update to B18? I know the holidays are a thing, so I don't expect anything soonish, just curious if I should hold out for this.

Someone on steam has modified the file to work with B18 http://steamcommunity.com/sharedfiles/filedetails/?id=937331021

There are a few problems with the mod however - firstly the grave shows the visual as covered up after only one corpse has been placed in. And secondly you can't manually order a pawn to bury a corpse/add it to the mass grave (when one is available) it just says there is no grave available - even though pawns will automatically add corpses to the grave up to 20.

I'm not sure if these issues were present in the original A17 mod or they are just a problem with the above file modified to (kind of) work with B18.
#3
Ideas / Underground power conduit
December 31, 2017, 09:18:02 PM
It would be nice to have an underground power conduit or something similar so that you dont have to have ugly power conduits inside your base when you are unable to run them through the walls. So they can be hidden under flooring

You could perhaps make them cost 2 steel instead of the usual one or perhaps make it so that they take longer to build than the standard conduits.
#4
Ideas / MORE FLOWERS
December 28, 2017, 10:22:00 PM
Not sure if this has been suggested before - there is so many replies!

But one cheap idea would be to include some more flowers - different colors.

With only two choices currently available - daylily and roses - it feels a little unfinished.
#5
Ideas / Pirate starting scenario
December 22, 2017, 03:21:52 PM
Would be great if the developers could include a pirate starting scenario in addition to the original crash landed, lost tribe and rich explorer scenarios.

There are already a bunch of custom pirate scenarios on steam and you can make your own but it would nice to make it a bit more formal and have your faction classified as a "pirate band" instead of new colony just as the lost tribe is classified as a "tribe" and also perhaps have a skull and cross bone icon on the map as the lost tribe has the triangle tee pee icon.

In the custom pirate scenario I have created and use I make psychopath a 100% starting trait. But it would also be good to be limited to pirate/criminal professions so I don't have to click the randomize button 200 times.

Anyway just a suggestion for future Rimworld releases.