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Messages - Ziehn

#1
The Non-Senescent gene still allows pawns to gain Hearing Loss which is an age related illness. Non-Senescent should prevent this according to its description, but is missing in the list of immunities and confirmed to be gained when aging up via dev-mode.
#2
Releases / Re: [1.0] Milkable Colonists
July 12, 2019, 05:21:40 PM
Quote from: Vistha on July 12, 2019, 05:08:04 PM
Should this be compatible with Babies and Children?

Yes, they will begin to lactate naturally when the pregnancy is discovered (just to be clear it only works on adult pawns lol)
#3
Releases / Re: [1.0] Simple Slavery
June 26, 2019, 01:44:29 PM
Quote from: swaggeringcuban on June 26, 2019, 01:16:40 PM
should be mood checks;;; or for when they die at least among the pawns

Already a feature
#4
Releases / Re: [1.0] Milkable Colonists
June 04, 2019, 12:41:48 PM
Quote from: anonymous1 on June 04, 2019, 12:51:46 AM
I found a bug, it seems banished colonists don't produce milk, even if they have the hediff. They start producing again if you arrest and then recruit them.

Not a bug as they are no longer apart of your colony, same as you can't milk visitor's animals (or the visitor's themselves lol)
#5
Releases / Re: [1.0] More Slaves
June 02, 2019, 02:25:24 AM
Quote from: fantasticrat on June 02, 2019, 01:01:45 AM
Hey Ziehn! I had originally posted this bug report as part of your other slavery mod, Simple Slavery, but I encountered it again without that mod installed, which leads me to believe it's a bug that's actually associated with More Slaves somehow.

Basically, when I purchase slaves from traders, they wander in fine - but when the game saves it's not 'deep saving' them. When it's reloaded the pawn is gone, and any items / workbenches they had reserved still have their name attached. It's not a 100% thing - it seems to only occur when the pawn is marked as a 'slave' in the social tab (which happens without SS installed). If they are not marked as a slave in the social tab, they are deep saved properly and do not disappear, even if they were purchased.

I'm not sure what's causing pawns to be marked as slaves and not as slaves - or how to reset it so they're considered normal and are saved properly. It seems to have to do with the race of the pawn? I have a gnoll who was purchased and was not marked, and he's doing fine and has survived many saves without vanishing. Only vanilla humans have ever disappeared.

This mod only adds an additional stock onto traders, it does not interact with slaves in any way. It would be the same if say this mod added more wood to a traders inventory for example.
#6
Releases / Re: [1.0] More Slaves
May 30, 2019, 04:39:14 PM
Quote from: capung on May 26, 2019, 03:16:52 PM
i use this mods both with simple slavery or only choosing one?

You can use both or just one, they are independent of each other. This is just a small mod to add more slave stocks to traders.
#7
Quote from: Canute on May 21, 2019, 04:21:40 PM
Ziehn,
that list is total pointless.
At last i could see you use hugslib, just press CTRL-F12 to create a logfile.
That link include your modlist too.
Place attached file in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists
Load Fluffy's Mod Manager
Load saved mod list from the mod manager
Click Subscribe to all missing workshop mods
The file even has mod names in plain text if that's all you were after, just scroll down
#8
Quote from: legendary on May 21, 2019, 02:46:42 AM
Quote from: Ziehn on May 20, 2019, 03:39:25 PM
Mod count - 288

Load time without new version 1 hour

Load time with new version ~10 mins

No incompatibilities seen so far.

Can finally stop using the Multiplayer mod for Singleplayer, good work!  ;D

Please include your mod list. Such humongous lists are interesting.
Sure, here's the Mod Manager list. I have a steam list but it's a mess atm so not really fit for sharing.

[attachment deleted due to age]
#9
Releases / Re: [1.0] Simple Slavery
May 20, 2019, 07:06:49 PM
Quote from: Senio on May 20, 2019, 06:21:28 PM
Thanks for your dev and share.
Support Multiplayer mod , right?

It *works* with Multiplayer but any of the buttons on the UI will cause a de-sync, Adjust Shackles, Emancipate and any of the special collar functions. The first two you can get around by having all players push the button at the same time.

Additional support will be added when/if the Multiplayer mod gets a proper API
#10
Mod count - 288

Load time without new version 1 hour

Load time with new version ~10 mins

No incompatibilities seen so far.

Can finally stop using the Multiplayer mod for Singleplayer, good work!  ;D
#11
Releases / Re: [1.0] Milkable Colonists
May 20, 2019, 12:22:22 AM
Update: Milk and Eggs are no longer "Reserved for Prisoners" and can be hauled from prison cells

This mod now requires HugsLib (If your modding Rimworld you should have it anyways)
#12
No changes on my end, still getting a hour long load time. With the Multiplayer mod however I'm able to reduce this to 8 mins (without this update). One bug I've noticed so far, missing textures for mod Previews.
#13
Releases / Re: [1.0] Simple Slavery
May 11, 2019, 01:37:23 PM
Update: Fixed failed looping enslave attempts, unconscious pawns can no longer refuse enslavement - Thanks to Keeper for the final clue I needed to finally find this bug
#14
Releases / Re: [1.0] Simple Slavery
April 14, 2019, 10:05:18 PM
Quote from: KojiOyama on April 14, 2019, 07:39:37 PM
also this happens to work and medical tab. restrict and assign stay the same with all colonist listed.
In the work Work Tab mod try disabling "Vertical Labels" and "Fix Vertical Fonts" in the mod options. The current build of Simple Slavery doesn't add anything to the UI yet so it shouldn't be the problem.
#15
Releases / Re: [1.0] Simple Slavery
April 13, 2019, 02:25:24 PM
Quote from: KojiOyama on April 13, 2019, 03:43:34 AM
so how do I go about fixing it? if its wait, that's cool. this is a very fun mod with prison labor. I have my slaves watch the prisoners to make the prisoners work.
Ah, I thought you were using the steam version (where I pushed the WIP build). Could I get a screen shot of your issue, don't see what your talking about above.