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Messages - OopsLoops

#1
Stories / Re: Talking about Colonists "Randy Random"
March 14, 2018, 05:04:44 AM
of course! I am looking for bionic arm. However, the trader does not come easily. I do not have silver at the time of selling, I have to buy the component at a high price, I keep missing the opportunity. But either one thinks he has good arm.

There are other colonists who have lost leg, and I have to think about that. He is a master of fighting and a cook. (Did he come from Missouri? He is not good at socializing and sometimes fights) I could not treat cancer that was on his feet, so I needed to do to help from the pain. Many dramas were in medical scene.

Playing with RimWorld with this attitude, I can understand how well this game is made. I will not say much about it. It seems that you feel it. I just say thank you, and awesome!

Good Morning, RimWorld!!
#2
Ideas / Re: Butchering spot
March 13, 2018, 05:47:24 PM
ok, Case closed. now I only hope is butcher table unnecessary and with spot will not be meaningless. I believe that there is a prospect for that point.

2018/03/14 16:19(in japan) edited
As an additional suggest. spot size more than 1 * 3 square.(Or need more space, Or settable number to 1) It is possible to cover work efficiency by installing multiple spots that would 0cost. If there are plenty of colonist, may be useful than tabel some time.
#3
Ideas / Re: Butchering spot
March 11, 2018, 03:37:02 AM
Sick Puppy, you enumerated facilities now its can not think just like a butcher work.

First of point. Everything you mention is basically what someone is working on. The chef often does not leave the stoves and continues working there. Both sewing and blacksmith have many work processes, and once they start working, they continue working there for a long time. because, those difference in work efficiency accumulates and it make big difference.

The butcher is not like them. It does not always work. Meat to be processed with a butcher table is not always there. (Pet food is also created quickly and production is stopped) It is a common scene that no one is working there. That is what I said that I can not make a difference at work speed. it is a short time work, can not accumulate time, and cant be big difference.

The second point. no need fuel. simple. The reason to shift from fuelled stoves to electric stoves is often for save wood.
of course in butcher wrok, It can not be different.

Third point. originally, butcher tabel is not comfortable facility. On the contrary, this facility that provides unsanitary around it. Usually, it difference is determined by the difference in quality of the facility, but in this is not case either. It can not be different.

Finally, This is also a question. If make a difference with Yield Rate, makes Spot useless at all. Pawn's skill is a major factor in Yield fo meat and leather. In the early days that Spot will be used, the skill of Pown is also usually low, often not enough. If you make a difference that you can feel, it yield is too low and isnt it be utterly meaningless? For example, suppose 75 meat can be harvested originally, do you think that efficiency can fall to any degree?

These are the reason I felt it could not make a difference. I enumerated this as an objection because it makes it clear why I think so. And it is why I wanted to ask opinions on what points you should consider different.

and imo, the butcher's work is Originally, itself is somewhere... I felt it as "temporary" things in RimWorld.  Actually, there would not be much people building a room for a butcher.  almost people who make it in other rooms or if care about unsanitary thoughts, make it in an inconspicuous place. Is not it? Then the biggest point of view is "temporary things, and more temporary things".

I think it as "I can use it, but it is inconvenient" it is appropriate as a difference. For the reasons above, my opinion does not change on this point.

I am sorry to long post.
#4
Ideas / Re: Butchering spot
March 10, 2018, 09:40:00 AM
hey, wait please. Everyone saying eliminate the need for a knife. But is not it too convenient? basically Butcher work is not thinks work efficiency very much. Can't make difference in working spead so big.

Isn't there no reason to make a Butcher table? Do you want to do so?  if you want it, its will change this suggestion mean.

Is there any idea how to make a difference in existence value? I will be worried about it.
#5
Ideas / Re: how about a dragon ball z mod
March 10, 2018, 06:36:40 AM
Just reading the title made me smile unexpectedly ;D

I think it's a nice idea, but this forum has better MOD board because it's better.

Regardless of whether it can be realized or not, I can imagine somewhat, and anyway, made me smile. yes, I just want to say this. I love this idea. 8)
#6
Ideas / Re: Butchering spot
March 10, 2018, 06:30:59 AM
Yes, we mostly using built-in tools in working space. it is not so many carry tools in us hands when we usually do something. (It's different when we go out to work somewhere)  when I thought my idea "use knife as tool" I felt it is unnatural to it point. Knives are often not suitable tools. it opportunity to use Knife as a tool was surprisingly small. it was reason I stop thinking about my idea.

However, Butchering spot is one of the most appropriate of them. in the early days of survival, it feels realistic to use knives gained as weapons for various things.(The starting point of my idea was there) 

But It is only an emergency measure. it is an alternative choice in an environment where Butcher table can not be prepared. and it is not used all the time. Is not it? (I apologize if it differs from your idea) I do not think it is complicated to need a knife equip for that.
#7
Ideas / Re: Butchering spot
March 09, 2018, 10:56:23 AM
Quotebutcher tables already dont require a knife, why would butcher spots? crafting spots dont require additional crafting tools either...

Table include Knife set. (it's like kitchen storing knives) It is obvious if you imagine it slightly. This is point I felt reality in this idea than my idea.
#8
Ideas / Idea; Joy"sparring" and ring.
March 09, 2018, 10:48:11 AM
According to the title, Perhaps as you guessed.

I thought few chance for training Mele skill. When in battle, no one challenge melee combat without a strategy. And many times, battle is end by only shooting before melee combat chance.

It can not train by hunting like shooting skill. If you draft and challenge wild animals, always with danger of injury than shooting. Does not it almost depend on the initial status?

And I have experience of Aikido. That practice is pleasant, and enough to build trust with my colleagues. I think it will nice joy, Especially for Brawler Pown.
(and Masochist too...???)

I thought this should be realized by MOD. I also know that there is a training dummy MOD. but when I thought about chance of skill training, Is it might be included as a basis?  :-\
#9
Ideas / Re: Butchering spot
March 09, 2018, 10:01:13 AM
I nodded while reading this.

Actually, I had a desire to make MOD to makes knife as speedup tool for cooking(of course including butchering) and a harvesting. But on this point, your idea has reality than me.

And this will also help the game start in areas where nothing trees, and initial resources are difficult to obtain. If random start becomes easier it will make it easier to enjoy the features of various environments.

I think it will lead to good change.
#10
General Discussion / Re: Pigs vs. Chickens vs. Cows
March 09, 2018, 09:33:35 AM
Animal husbandry is also an interesting theme for me too. and this is too basic questions, because Im embarrassing, but...

The most interesting question for me now, how much each animal eats food or does not need food? Now I can see the List of animals from http://rimworldwiki.com,  Hunger Rate can use for index of it? Are there other figures to keep in mind? is weight?

...and if here theme is what am i order, I order a plate of hamburger and chicken steak with Teriyaki sauce. Of course, a hamburger and a pig and a cow are joined together. (All of them are favorite things)

oops, it make me hungry... (now 23:45 in japan)
#11
Stories / Re: Talking about Colonists "Randy Random"
March 09, 2018, 01:31:05 AM
That fall, Randy recovered from Addiction.

He regained his former ability, still live working in this village. Efficiency drops because the left arm is a prosthesis, but it is still the best class construction worker. Even in the shooting skill, it is one of the top two and has become a reliable presence.

His life will still continue. But this story is over.

From here it is a story about my personal reality life, my father was alcoholic also. He is also alive today, but eventually he could not stop drinking until he got cancer of the larynx(and Esophagus as well). After all, the fear of death caused him to stop drinking, He caused convulsions due to withdrawal symptoms many times. To be honest, I do not forgive his previous did things, but I understand the severity of that fight. (And also the harshness of his life that became it)

Why did I add alcoholism addict to Randy? Even if a coincidence was the trigger, why i did it. In any case, there was a place to overlap with my memory, and there was something that shook my heart even if I knew AI 's Pawn.

Now that all is over, I can afford to make beer in this village now. But will it? Randy and other residents are likely to hate it. No, only I feel as like it.

He is fine now. He became fine.
#12
Of course I have it too!

I mistakenly tried to instruct battle arrangement, arrested a colonist and let MuffaloLast attack.


Later it's, fu*pi-*ng a big brawl ...  sh*Pi-*
#13
@cultist
Yeah, many player is want it, and using MOD. You right in this point. But it to be talked in the MOD discussion. Is not it a different problem from the specification of Vanilla? and isnt it will break the design of Vanilla? I think it is inappropriate taking up it here.

In here, it should be considered based on how Vanilla is generally designed.

In this game(vanilla) as a reality, when players choices "evil" (It often makes great profit easily) things gives bad Though to pown. This is clearly intentional design.

For example, Its encourage the use luxury goods, and chance of addiction. As a fact, It is the design for generating events, And then it need to prepare for the next problem.

As a result, for example, At first sight entertainment is rich and living peacefully. Actually keep on doing evil acts and maintaining it. and It produces the result that amusement is enriching by reactionary.

Such a chain is the result of Vanilla's intention and I'm saying "balance" is it. In this case I seemed It balance was broken. imo, even in this case, the more "Evil" choice improves the problem better in the short term, but in the long run it should have a disadvantage. But in this case now it is reversing.
#14
@ shck puppy
yeah, realy long story! :o  but i read it all with help of google. nice point. One such individual case is to be seen as a strange behavior and should be corrected. That's my opinion. (I thought that the bug fix was more appropriate, I reposted it again this morning in japan)

What I covered act in this time is that you say
Quote-we just executed a guy. i voted against it, it is an utterly barbaric act to commit.
to
Quote-oh no. bad news. the other guy got banished with barely anything to survive on!

exactly, executed/banished some one is hated from other like below.
Quote-HAH! I KNEW IT! and i told him, i told him a thousand times
Thought and Mood is such a complex system is assembled.

Sometimes it is represented by one Thought, and sometimes expressed by two (and more) Thoughts. not only about thought and mood, In any thing discrepancies appear when the number of combinations increases.

I think there are other things like that, I think that discovery and adjustment are necessary. A good balance makes a dramatic good story. :)

So I wonder about in this case

  • Joy will surpass as a result even if the hateful partner is expelled (Thought in reality is not so convinced without see blood)
  • The feeling of guilt when enthusiasm went off has not been reproduced (your word PTSD. negative of executions etc will disappear before frenzy leaves)


I am sorry if you can not understand my writing. Because my English is poor and inconvenient. There may be mistakes something.
#15
Stories / Re: Talking about Colonists "Randy Random"
March 07, 2018, 10:31:24 PM
Randy was sleap. Sometimes he wake up when his mind is safe, and eat something, take little joy, and sleap by anesthesia again.

He was recovering. 1%, after 1%

In the meantime, we got raid from pirates. Fight back with the remaining members. and the relic beer(It was I felt the most impatience), Cassandra and Phoebe removed with bonfire and shes own stomach. Sometimes, take medicinal herbs in the field and refill it.

Summer was about to end.