I used the mod and I think there are some issues.
The stationary minigun is super OP. it has slightly longer warmup cooldown times but it has way higher accuracy and no forced miss radius. It also functions as a shield and has 600 health. Costs only 100 steel, 40 plasteel and a minigun while also having the same speed penalty as the normal minigun. It can kill a centipede in three bursts at 32 blocks away while aiming directly at them instead of aiming behind them like a normal minigun would have to do to be effective.
The stationary charge blaster can do it in 2 bursts.
The gauss rifle stuns the enemy but doesn't do any damage? I tried it on an insect but it only stunned them.
I like the idea though but the stationary weapons need to have a forced miss radius. Minigun without forced miss radius is op as hell and defeats the purpose of a minigun in the first place as crowd control.
The stationary minigun is super OP. it has slightly longer warmup cooldown times but it has way higher accuracy and no forced miss radius. It also functions as a shield and has 600 health. Costs only 100 steel, 40 plasteel and a minigun while also having the same speed penalty as the normal minigun. It can kill a centipede in three bursts at 32 blocks away while aiming directly at them instead of aiming behind them like a normal minigun would have to do to be effective.
The stationary charge blaster can do it in 2 bursts.
The gauss rifle stuns the enemy but doesn't do any damage? I tried it on an insect but it only stunned them.
I like the idea though but the stationary weapons need to have a forced miss radius. Minigun without forced miss radius is op as hell and defeats the purpose of a minigun in the first place as crowd control.