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Messages - KyCygni

#1
Hey there, since I've been playing 1.0 beta with no mods I decided to get rid of most of my tendencies with selecting colonists or types of stability - whatever works just to look for new content. This led me to use a Nightowl for the first time in a very long while, since that was the short list of "extremely unfun traits that you play with once and randomize/remove forever afterward".

Sorry if this is kinda irrelevant to the 1.0 stuff, but it really irks me that "nightowl" is just a fancy phrase for "permanent mood debuff". If you keep them awake during their day rest period, they get a -10 (reasonable). But if you flipflop their rest schedule and have them work at night, they get a "darkness" debuff which is -5. What gives? Aren't they nightowls for crying out loud? Shouldn't the darkness debuff just not apply to them? If you want someone to have a trait that says "this person is permanently unhappy and always gets -5", that's fine (and it's actually a thing), but disguising the same trait with "nightowl" text as if you can do something about it is just very unsatisfying.
#2
Outdated / [B18] Clear Grave Blueprints
May 01, 2018, 03:08:40 PM
Hi, I decided to make a very simple mod.

Features

  • Grave blueprints now have an orientation arrow that clearly shows you where the tombstone is against all backgrounds.



I like to organize my graves in playthroughs and slowly form a cemetery, eventually giving it a stone path, gate, mausoleum, etc. I've always found it very easy to misplace the direction of a grave, which is frustrating. With this mod that should be nearly impossible.

Feel free to include in modpacks etc. as you like.



Download
https://steamcommunity.com/sharedfiles/filedetails/?id=1373986485&searchtext=