Hey there, since I've been playing 1.0 beta with no mods I decided to get rid of most of my tendencies with selecting colonists or types of stability - whatever works just to look for new content. This led me to use a Nightowl for the first time in a very long while, since that was the short list of "extremely unfun traits that you play with once and randomize/remove forever afterward".
Sorry if this is kinda irrelevant to the 1.0 stuff, but it really irks me that "nightowl" is just a fancy phrase for "permanent mood debuff". If you keep them awake during their day rest period, they get a -10 (reasonable). But if you flipflop their rest schedule and have them work at night, they get a "darkness" debuff which is -5. What gives? Aren't they nightowls for crying out loud? Shouldn't the darkness debuff just not apply to them? If you want someone to have a trait that says "this person is permanently unhappy and always gets -5", that's fine (and it's actually a thing), but disguising the same trait with "nightowl" text as if you can do something about it is just very unsatisfying.
Sorry if this is kinda irrelevant to the 1.0 stuff, but it really irks me that "nightowl" is just a fancy phrase for "permanent mood debuff". If you keep them awake during their day rest period, they get a -10 (reasonable). But if you flipflop their rest schedule and have them work at night, they get a "darkness" debuff which is -5. What gives? Aren't they nightowls for crying out loud? Shouldn't the darkness debuff just not apply to them? If you want someone to have a trait that says "this person is permanently unhappy and always gets -5", that's fine (and it's actually a thing), but disguising the same trait with "nightowl" text as if you can do something about it is just very unsatisfying.