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Messages - Alundra

#1
Help / Re: XML Auto-Documentation
May 28, 2023, 12:39:21 PM
Quote from: Epicguru on October 25, 2021, 10:55:30 PMI've re-written this tool in C#, updated to 1.3.3159 and included both DLC.
I also made some tweaks and improvements, as well as an updated look.
You can also download the generator and run it to include modded defs.

You can find it here.

Direct link to latest version

Can you please run this again so the biotech stuff is in there? I'm trying to find info on genes and I can't figure it out. Thank you in advance if you can :D.
#2
Releases / Re: [1.3] Children and Pregnancy - v4.1.0
October 10, 2021, 01:37:14 PM
So my kids don't have heads. These are the errors in the logs :)

Failed to find any textures at Things/Pawn/Humanlike/Apparel/Robe/Robe_Newborn while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Robe/Robe_Newborn, color=RGBA(0.102, 0.102, 0.102, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch0 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch0 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch2 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


Error rendering pawn portrait: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorldChildren.Patches.PawnRenderer_DrawBodyApparel_Patch.ModifyClothingMaterial (UnityEngine.Material original, Verse.Pawn pawn, Verse.Rot4 facing) [0x0007d] in <009bca27e7d74cfcb251aa8279941a04>:0
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawBodyApparel_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Mesh,single,Verse.Rot4,Verse.PawnRenderFlags)
  at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
  at Verse.PawnRenderer.RenderCache (Verse.Rot4 rotation, System.Single angle, UnityEngine.Vector3 positionOffset, System.Boolean renderHead, System.Boolean renderBody, System.Boolean portrait, System.Boolean renderHeadgear, System.Boolean renderClothes, System.Collections.Generic.Dictionary`2[TKey,TValue] overrideApparelColor, System.Nullable`1[T] overrideHairColor, System.Boolean stylingStation) [0x00138] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.GetBlitMeshUpdatedFrame_Patch1 (Verse.PawnRenderer,Verse.PawnTextureAtlasFrameSet,Verse.Rot4,Verse.PawnDrawMode)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnAt_Patch1 (Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn_DrawTracker:DrawAt (UnityEngine.Vector3)
Verse.Pawn:DrawAt (UnityEngine.Vector3,bool)
Verse.Thing:Draw ()
Verse.ThingWithComps:Draw ()
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


Failed to find any textures at Things/Pawn/Humanlike/Apparel/Robe/Robe_ToddlerUpright while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/Robe/Robe_ToddlerUpright, color=RGBA(0.102, 0.102, 0.102, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch0 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch0 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch2 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch1 (Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) RimWorld.PawnCacheRenderer:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,Verse.Rot4,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
ColoredMoodBar13.MoodPatch:DrawColonist (object,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&,System.Collections.Generic.Dictionary`2<int, ColoredMoodBar13.MoodCache>)
ColoredMoodBar13.VanillaDrawColonist:Prefix (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect&,Verse.Pawn&,Verse.Map&,bool&,bool&)
(wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer:RimWorld.ColonistBarColonistDrawer.DrawColonist_Patch1 (RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
RimWorld.ColonistBar:ColonistBarOnGUI ()
(wrapper dynamic-method) RimWorld.MapInterface:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1 (RimWorld.MapInterface)
RimWorld.UIRoot_Play:UIRootOnGUI ()
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)


There are a lot of these in the log :).
Log: https://gist.github.com/e35088ae0a4b216c2125e9376ea08f9f

May I also request a way to set human pregnancy length? I am playing with a mod that accelerates aging and I'd like pregnancies to be slightly faster to fit with that :). If not able to get a setting can someone tell me if I can edit something in the files to get a shorter timeframe? :)
#3
Releases / Re: [1.1] Children and Pregnancy - v3.3.0
August 19, 2020, 02:14:13 AM
Do you have an estimate on when hiatus will end? :)
#4
Releases / Re: [1.1] Children and Pregnancy - v3.3.0
August 17, 2020, 10:46:16 PM
Quote from: kitchenarm on August 13, 2020, 04:32:44 PM
I'm confused, I started a new game with the latest github release and everything is working fine, but my colonist isn't getting pregnant. She's 33 and healthy and there have been many 'opportunities' for it. I looked in the mod options to see if I could up the chance of pregnancy, but there's no more slider to configure it like before! Is it a bug or has something changed?

It's because of the errors I posted above your post. The game can't make the pawns pregnant.
#5
Releases / Re: [1.1] Children and Pregnancy - v3.3.0
August 13, 2020, 09:31:56 AM
Hoping some errors can assist you with updating, love this mod :D.

Exception getting types in assembly RimWorldChildren, Version=1.0.7511.31595, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
RimWorld.Planet.World:FillComponents()
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.World:ExposeData()
Verse.Scribe_Deep:Look(World&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(World&, String, Object[])
Verse.Game:ExposeData()
Verse.Scribe_Deep:Look(Game&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Game&, String, Object[])
Verse.<>c:<SaveGame>b__13_0()
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action, Boolean)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Play:Update()


Exception getting types in assembly RimWorldChildren, Version=1.0.7511.31595, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
Verse.Game:Verse.Game.FillComponents_Patch1(Game)
Verse.Game:.ctor()
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


Exception getting types in assembly RimWorldChildren, Version=1.0.7511.31595, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
Verse.Map:FillComponents()
Verse.Map:Verse.Map.ConstructComponents_Patch1(Map)
Verse.Map:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[])
Verse.Game:Verse.Game.LoadGame_Patch2(Game)
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()


Hope they help point the way to any issues :).
#6
I keep getting this error and they can't play with the kids...Anyone know a fix?

Mike started 10 jobs in 10 ticks. List: (PlayWithBaby (Job_525550) A=Thing_Human191227) , (PlayWithBaby (Job_525553) A=Thing_Human191227) , (PlayWithBaby (Job_525554) A=Thing_Human191227) , (PlayWithBaby (Job_525555) A=Thing_Human191227) , (PlayWithBaby (Job_525556) A=Thing_Human191227) , (PlayWithBaby (Job_525557) A=Thing_Human191227) , (PlayWithBaby (Job_525558) A=Thing_Human191227) , (PlayWithBaby (Job_525559) A=Thing_Human191227) , (PlayWithBaby (Job_525560) A=Thing_Human191227) , (PlayWithBaby (Job_525561) A=Thing_Human191227)  curDriver=JobDriver_PlayWithBaby (toilIndex=3) curJob=(PlayWithBaby (Job_525561) A=Thing_Human191227) lastJobGiver=RimWorld.JobGiver_Work
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

#7
Why no steam downloads? I dunno what I'm doing on github but I'd really love the party campfire :)
#8
Ahh noooo ha ha. I liked reproductive organs!
#9
I definitely deleted the old folders, I did that a while ago actually. I do have the latest as far as I can tell, there's only one link to it ha ha.

I've tried it right after hugslib and also at the very bottom of the load order, no dice either way. I do sometimes get errors about onsies.

Here's my mod list, thanks so much for helping me I really appreciate it.
https://imgur.com/a/3xmtmFK
#10
My pawns are not getting pregnant despite all the loving. I set the chance to 1 which is what it says is the highest. What can I do to troubleshoot?

It's been 3 years of sleeping and loving twice a day if that makes a difference. Pawns are 25 and 31 now but started younger. In great health.
#11
For some reason my mother is stuck giving birth....does anyone know how to fix this? I had a child tend to her (no one else could) and she's just stuck now. She's walking around cleaning and building and so on never giving birth lol.