I just had my colony non-violent doctor killed by man-hunter dromedary. He was tending to wargs, and he was mauled to death around 5 fricking, fully trained killing machines. None of them was sleeping.
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#2
General Discussion / Re: Unstable build of 1.0 available
July 10, 2018, 03:10:21 PM
My level 10 (melee) brawler with mace has quite hight tendency to cut limbs clean, instead of crippling people. I don't see any statistics about damage type, but I hope we will get some non/less lethal weapons back.
#3
General Discussion / Re: Unstable build of 1.0 available
July 08, 2018, 07:20:18 AM
What about other materials for building bridge? Steel or stones maybe I'm playing on desert right now and I have no wood to build bridges.
#4
General Discussion / Re: Unstable build of 1.0 available
July 05, 2018, 04:54:03 AM
Getting scratched on naked brutality is instant death sentance, its like 90% to get infection and with self tending and super immunity trait pawn still dies. Even if first mad animal won't kill my pawn, second surely will.
#5
General Discussion / Re: Unstable build of 1.0 available
July 02, 2018, 06:07:22 AM
Since cougar and panther are now able to haul and rescue (like all wolfs), can we get lynx to the fox's level, so he can haul too?
#6
General Discussion / Re: Unstable build of 1.0 available
July 01, 2018, 03:04:11 PM
Well, we do need trader spot. Also, all rescued or allied people should move like our pawns, moving around traps when possible.
#7
General Discussion / Re: Unstable build of 1.0 available
July 01, 2018, 07:17:33 AM
I hope you do remember to update descriptions, once patch hits live. Chain shotgun(range) and assault rifle(bullet number per attack) are 2 examples of outdated description.
#8
General Discussion / Re: Unstable build of 1.0 available
July 01, 2018, 06:48:45 AM
I noticed that 3 elements increase deteriorating of stuff. Leaving raider's body on the river catches all 3 and they are done in ~10 days. Cool.
I have the same problem as @FlAsHi0Z , with the same trader.
I have the same problem as @FlAsHi0Z , with the same trader.
#9
General Discussion / Re: Is nutrient paste ever worthwhile?
June 30, 2018, 03:35:59 PM
Its good when you can't afford cooking, or you don't have a good cook.
#10
General Discussion / Re: Unstable build of 1.0 available
June 30, 2018, 02:52:34 PM
I sent 3 elephants with one pawn to rescue someone calling for help. Once I was on place, I was ambushed by 2 scythers. I kicked their butts, packed them on elephant and happily left. My pawn has 15 skill in plants. She should forage just enough to not be malnutritioned. But, I see, that only wounded woman is getting all the food from foraging, every tick. Why they don't split food? They would be still hungry but no one would be dying.
Was safe distance for shooting removed? Or it never existed? I put SMG shooter just behind mace wielder and stood in doors, fending off manhunter chinchillas. Somehow, with last remaining chinchilla, melee pawn was shot to death. Shooter got "killed colonist" debuff.
I read that you fixed pawns moving through pawns, but animals are still able to move through and attack from behind. As a prove, my third attempt.
https://steamcommunity.com/sharedfiles/filedetails/?id=1427517048
Was safe distance for shooting removed? Or it never existed? I put SMG shooter just behind mace wielder and stood in doors, fending off manhunter chinchillas. Somehow, with last remaining chinchilla, melee pawn was shot to death. Shooter got "killed colonist" debuff.
I read that you fixed pawns moving through pawns, but animals are still able to move through and attack from behind. As a prove, my third attempt.
https://steamcommunity.com/sharedfiles/filedetails/?id=1427517048
#11
Ideas / Re: Default drug policy & save drug policies permanently
June 30, 2018, 11:10:00 AM
I just thought about it. Making drug policies, that I could simply chose between different games would be cool.
#12
General Discussion / Disable dev mod in 1.0 unstable build
June 30, 2018, 05:41:12 AM
How does it work? Is there button to enable it back? Will I have to change something in files if I want it back?
#13
General Discussion / Re: Unstable build of 1.0 available
June 30, 2018, 04:36:34 AM
Is malaria in tropical forests programmed to "just" happen? I save scammed 6 times and my pawn always gets it on 22th day of playing.
#14
General Discussion / Re: Unstable build of 1.0 available
June 29, 2018, 12:17:08 AM
Out of curiosity, why tribals get both ur-board and chess table?
#15
General Discussion / Re: Unstable build of 1.0 available
June 28, 2018, 03:36:47 PM
They are time bomb that only hurts player. I get that they add dramatic values to the "story", but chemical interests and pyromaniacs are just newbie traps. Banish and move on.
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