I really like to use the scenario editor tool, its a fun way to play around with the game, but I think it would make it much better if there was a specific targeting for the stat multiplier, like the forced trait, where you can force sanguine on starting pawns, & volatile on non-starting pawns
some examples of this:
non-starting pawns: 75% movement speed, 125% melee damage.
starting pawns: 25% immunity gain.
Now you have a zombie-like scenario!
some examples of this:
non-starting pawns: 75% movement speed, 125% melee damage.
starting pawns: 25% immunity gain.
Now you have a zombie-like scenario!