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Messages - Argonaut

#1
I have to agree that the door changes are a bit rough. Usually i would go for inner wooden and outer granite doors, but with the recent changes granite isn't worth it anymore with the slow opening and the reduced HP. Enemies destroy them way to fast soo i just resort to open hallways now. Later on when plasteel doors become available, i tend to use them for inner doors as before i would use them for outer as they would give me fast movement and provide enough time to move my paws into position before they got destroyed. Now it just feels like a waste of plasteel and im forced to use double doors and micromanage them by keeping the second "buffer" granite door open and close them before a raid.

Buffing the slower opening doors would be appreciated as they already have a drawback to using them. And maybe buff the plasteel door by a tiny bit as that is a harder to get material soo using them can get quite expensive.

Just my 2 cents :)

Edit: When i say granite doors i mean all stone block doors, just that granite is best soo i always use them :P
#2
Quote from: Tynan on July 02, 2018, 05:02:07 AM
Also, considering it, I'm not seeing a ton of reports about killboxes. Why is that? Are the new raid strategies making it no longer worth it? Or are y'all just trying to do something different? Have killboxes been successfully reduced to a non-dominating (but still effective) strategy?

I'd like to know, because it'll inform how I balance turrets going forward.

EDIT: Also FYI, y'all have well outpaced our ability to actually implement the notes that I've been taking. Currently we've got about 12 pages of backlogged tasks to work on, so if something's not done yet it doesn't mean we're not planning it. If you want to take a break testing that wouldn't be a terrible idea, since testing data given now will be a bit distorted since it's played in a context of a bunch of problems we've already got plans to fix.

This has been my killbox soo far ( https://steamcommunity.com/profiles/76561198014441161/screenshots/ ) and i must say its proving to be still quite efficient.  The biggest threat (mechs) get kited into the box and than killed by traps and turrets/pawns if they pass.
Raids that drop on top of me dont rly work because of the nice layout of the map i got, a big cave that let me bury myself deep in the mountain soo there isn't a spot where they can land to get around the box.
Sapper raids get rushed by mortar + rocket launchers while the raid crosses a nearby marsh thats outside of the base ( https://steamcommunity.com/profiles/76561198014441161/screenshots/ ) and the rest usually just enters the killbox or does some weird digging on the numerous walls i used to cover the mountain walls.

I haven't had many dead pawns but i did lose some of them to kidnapping to the early raids.

Difficulty is Cass intense.
#3
It's a long post and i havent read everything soo idk if this was mentioned.
Autocannon turret range seems to be 2 tiles different when planing to build compared to the built version.