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Messages - Suspicious

#1
Two lamps that I stole from an enemy outpost, once placed, have connected to a non-existant power grid which is providing power. After reloading the save, they disconnected from the grid and stopped receiving power. However, they still provided light. The link provides a download link for a zip file containing the save file, the log file and two images (before and after the save reload).

https://drive.google.com/open?id=1lcYTrAhTt8QyaoFrRbFBMhzvWKR89COi
#2
Quote from: Suspicious on July 08, 2018, 10:34:45 AM
I could definetly see the hilarity when I have to ditch my bunker from Sycthers only to be mown down by the rest of the Mechanoids.

I spoke too soon, next encounter this exactly happened. Yeah they seem like very good flushers. Guess I just got lucky with my first few encounters of downing them quickly.
#3
I have had 3 experiences with Scythers so far:

1st experience, ship part landed in a marsh. Had 4 people armed with 2 lmgs, a bolt action and a pump shotgun. Two sycthers spawned with other mechanoids I can't recall. The two sycthers didn't do too well in the marsh.

2nd experience, ship part lands near entrance of my base. Sent one pawn with a sniper rifle to bait them out, had two pawns wait by the bunker by the entrance. 2 sycthers spawned, my only experience with their speed was in the aformentioned marsh and them wandering now. Since the Sycthers weren't engaging the sniper, I sent the two other pawns closer to try and help. The two Sycthers almost immediately engaged with the two pawns, me underestimating their speed. Luckly I had an attack cougar on standby to slow the Sycthers down (godspeed, magnificent bastard.). Sycthers where fine to deal with after some space was put inbetween.

3rd experience, crashed ship and Tribal raid at the same time, a self solving problem. Sent someone to shoot the ship part, one Sycther and one Lancer. Since the tribals attacked from two angles, it was 6 v 2 between mechs and tribals. Tribals had mostly recurves and shortbows. The Lancer took down 3, but the Sycther only downed one before being executed by the volley of arrows (and even then the one they downed was moving towards them). The tribals won against the mechs, but they were easy enough to clean up afterwards.

In my experience, the Sycther has so far been the least threatening of the trio. The Lancer's ability to destroy any pawn on a whim and the Centipedes ability make my bullets feel like pebbles make these two fights less preferable to a Sycther. Although, I will mention that I have only ever experienced no more than 2 Sycthers at once, and by the time I encounted them I had a decent armoury (LMGs, Assualt Rifles, a cheeky pump shotgun for the sappers.) I could definetly see the hilarity when I have to ditch my bunker from Sycthers only to be mown down by the rest of the Mechanoids.

#4
Bugs / Re: [1.0] Smoothed walls - mining vs repair
July 04, 2018, 07:35:20 AM
Can confirm, came here to report this. Had a pawn with construction assigned to 1 and mining to 2, would continously go back and forth between the two.