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Messages - qwertyasdf

#1
The mod's broken, last update killed it :(

It only displays the shooting tab in the bio
#2
Bugs / Re: [B19] Pawn Bio's Broken
September 06, 2018, 01:34:45 PM
Ah nevermind, I think the last update broke the mod I was using. After uninstalling it, things work gud now

Sorry for wasting your time lol
#3
Bugs / [B19] Pawn Bio's Broken
September 06, 2018, 01:08:50 PM
Except for shooting skill, my pawn's bio's are completely empty :(


[attachment deleted due to age]
#4
After a few raids using heavy turrets, I feel like their propensity for friendly fire is way too high. I've lost one colonist (after he was hit in the heart), 4 huskies, a rhino, a muffulo and a camel to my auto cannons alone and the cleaning lady got her arm blown off by my uranium slug turret during a megaspider raid.

I love watching the turrets smack mechs into oblivion, but more often than not, they do more damage to my own colony :(

Edit: Just lost my main shooter/planter after the autoturret blasted his neck off :|
#5
Hey!

Think I just found a bug

There was an incapacitated refugee that I sent a caravan after, but they were gonna get there too late. So I dropped one of my colonists into the area to "hold the fort" until my main caravan arrived, but when the caravan got there, I got the message "Bancarbi has left the area". My drop pod colonist reverted to caravan form and the incapacitated refugee disappeared.

Sucks cause I was in desperate need of a recruiter  :'(
Version: 1.0.1981
#6
will my old saves still work when 1.0 is released?