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Messages - weatherdown

#1
Quote from: CakeOrDeath on August 01, 2018, 05:18:57 PM
Quote from: jchavezriva on August 01, 2018, 03:43:40 PM
My colonist with broken pelvis always stays alone in the hospital. I wont be able to move her to her room without destroying all medical beds.

Could you configure it so that incapacitated colonists stay on their room? That would make more sense, specially if they have a partner there.

Can you try undesignating all other hospital beds and then uninstalling the one she's on? Then make sure she is assigned to where you want her and they should take her there. Then you can re designate the other hospital beds and reinstall the one she was on. Hopefully they won't take her back there.

I had this in my current game with a guy with a shattered spine. I just undesignated all the hospital beds except the one I wanted him in and then re-designated after. No need to uninstall, just make it a regular bed and then you'll have to "Rescue" that person again. (My guy now has a shinny new Bionic Spine and can move around again)

Regular beds can be assigned (as can prison beds i believe, not in game to check), perhaps an option to reassign medical beds, and then have the doctor move someone if they are unable to walk?
#2
Just got a Pirate Merchant group with no "leader" (dude with the question mark) to trade with.

Also, a "Merchant Gathering Spot" would be great for stopping them hanging out in the middle of the river.. which also happens to be my Raid funnel... (slow moving targets coming straight at you.. can't beat that)

EDIT: just kidding... leader dude had a gimp leg and took 5 minutes to walk across the map.. keeping post for MGS request ;) ^

#3
Storyteller: Cassandra
Difficulty: Medium
Biome/hilliness: Temperate forest, Mountainous
Commitment mode: no
Current colony age (days): 16
Hours played in the last 2 days: 15+
Complete mod list: none

Crash landed with 3 guys/gals, put the given flak armor on the best shooter along with a bolt action rifle. The other 2 were about even so one go the pistol and the other the knife (all starting items). On day 16 I got a raid. 1 naked chic with a knife. (had the Tough bonus). She proceeded to annihilate my camp and kill all my chickens until "The Man in Black" showed up and even HE barely managed to put her down.. 

Something seems a bit off for this to happen on Medium difficulty. Likewise a chinchilla (angry or not) shouldn't be able to take down someone in full flak (that happened on like day 2).
#4
Quote from: Teleblaster18 on July 30, 2018, 07:03:08 PM
A suggestion for gameplay, in progress:

It would make it significantly easier for trading/caravaning purposes to be able to check off a box on the "Animals" tab that designates an animal that you intend to sell

Just a simple "$" or "Sell?" heading with a column next to the circled "Bonded/Slaughter/Medical Care" Headings, which also displays when the Caravan and Trading Menus come up.  They wouldn't automatically be traded, of course...this would just be reminding you which ones you intend to sell.

I've been writing the animals to be sold on a sheet of paper up until now.  I have many, many of these sheets of paper.  I'd like to have less.

I suppose you could just have a zone designated. But that could get complicated depending on how your zones are set up. Temporarily at least while we wait for your suggestion to be implemented...
#5
Minor suggestion,

I was would it be possible to put an option in to "restart" the map with whatever you originally started with?? I've had a few starts lately (mostly I try and play on the super hard mode) but this last one was a Cassandra, Medium, Crash landed. I don't normally think to save immediately when I start a game, and one of the firs things i did was tear down a wall right near my landing to have shelter (it was a flat map). Low and behold there's some bugs in there and i lose a guy right off the bat.. i'd rather just "restart" rather than have to go through to process of randomizing new pawns until i find a good mix. If anything just having the game Auto Save on start would be awesome.

Thanks!
#6
Quote- Wild animals dying to toxic fallout immediately rot. Annoying but makes sense I guess (I wouldn't want to eat a heavily poisoned animal either)

I noticed this in my play through last night as well. I was trying to collect enough food to hunker down as the fallout had just started (maybe only a couple minutes in). Animals were still alive (and right outside my base door), hunted, and then immediately rotten. There should be a bit of delay i think personally.