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Messages - Hand

#1
Outdated / Re: [MOD] (Alpha 8) Door Control (v1.0)
January 11, 2015, 07:31:33 AM
Nice mod Temeez this will help a lot with making my kill zones work without losing loads of doors each attack.

Quote from: Patrykbono20 on January 07, 2015, 10:41:49 AM
ok, whe have a door of ice and fire, now wait of dragon :)
desired mod :D

when you play the game of Pawns you win or you die.. :P
#2
Outdated / Re: [MOD] (Alpha 8) Project Armory (v.2.17)
January 11, 2015, 07:19:59 AM
Quote from: Vonholtz on January 11, 2015, 06:32:21 AM
I have been playing with your mod now for a week. I have found one small thing wrong. In the equipment racks and stockpile the Bolter name shows up twice. in the list for add or removing them from said zones or racks. The text is the same and as fare as I can tell I think the stats are the same to. But it just names it twice.

I hope this helps it a small thing but I just saw it earlier today when I was playing.  :)

Thats because there are 2 bolters in the game, one red and one black they are individual entities so the game see's them as 2 individual item types however they have the same stats (i think).
#3
Outdated / Re: [MOD] (Alpha 8) Project Armory (v.2.17)
January 11, 2015, 07:17:38 AM
Hey Evul, gotta say Ive been using this mod pretty much from day 1 and I love how its grown and the sheer volume of variety its added the the game is awesome.

However i have a question, are you guys only going to be focusing of the portable weaponry side of things? or is there a possibility you may look at add some static defenses too?

There are so many sci-fi sentry guns out there, aliens sentry, warhammer tarantula (bolter las-cannon and missile variants). star wars blaster turret ect i would love to have a base with some better/random defense turrets guarding it.

I know there are already some turret mods out there however and Im currently using one of them but they all seem focused on adding variants of the basic vanilla turret. it would be nice to take a couple of the spare bolters i have laying about, strap them to a turret base and boom im protected by rapid fire explody death machines ;P

i hope you might consider this for a future expansion, it would help us put use to those stockpiles of weapons we build up from massacring pirates and raiders.
#4
Outdated / Re: [MOD] (Alpha 7) More Lights
October 06, 2014, 05:52:59 PM
Quote from: skullywag on October 06, 2014, 03:05:26 PM
Quote from: Hand on October 06, 2014, 12:24:34 PM
The floor lights don't seem to be working for me, I can place them and everything but they just dont light up at night.

Path light yeah? little square one?

Yeah the little square one, is it not implemented yet or something?
#5
Outdated / Re: [MOD] (Alpha 7) More Lights
October 06, 2014, 12:24:34 PM
The floor lights don't seem to be working for me, I can place them and everything but they just dont light up at night.
#6
Herp derp for checking the forum before coffee, sorry didnt even notice it said modular. now you got my attention lol.
#7
yeah i realy love this mod and cant wait to it gets updated but your health comes first hope you get well soon.
#8
Hmm I'm torn on this one, I really want the mining drill however i don't like ammo consumption on turrets i always play with the zombie apoc mod and when you have 50+ of them charging your base ammo limitations become an issue fast.

Is there a chance you will release a version that makes turrets not use ammo? or even better perhaps a stand alone laser drill mod?