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Messages - conkikhon

#1
I blame this mod for making me looking for these guns on YT. R700 in game stat still worse than SVD imo.
#2
Quote from: Tocato on September 30, 2019, 04:16:36 AM
Are federation soldiers not supposed to retreat? Just had one of the most unsatisfying raids. Barely made it out withb2 colonists. Had to take out all 15 and only did it with merchant help. The makers were specially troublesome to take down. At least their carbines mostly just down.
They can retreat if you stall them for a long time, but it's very rare. You are supposed to use kinetic weapon to counter federation guys. Uranium slug will counter the big guys nicely. Boss Federator will kill anything that's not OP.
#3
Unfinished / Re: [1.0] (WIP) Tenants (2019-09-26)
October 01, 2019, 03:45:45 AM
Tenant was okay, until they dabbing away with my fuckin MASTERWORK ROYAL BED! And pirates from mole event kidnapped my pawns and killed my chickens! Those puny little piece of silver tenants pay never enough to cover my losses. :'(
#4
Unfinished / Re: [1.0] (WIP) Tenants (2019-09-26)
September 29, 2019, 10:29:15 PM
So tenant take my good clothes that worth more than their payment, so I have to exploit to make profit. i set tenant policy to make them addicted to strong drugs, when they overdose, they stay in the hospital and I can strip them and harvest their organs. Tenant service is more profitable this way  ;D
#5
Releases / Re: [1.0] Vanilla Weapons Expanded
August 20, 2019, 10:58:26 PM
I was tempted to use this mod with Sidearm mod, because there're a lot of good tools with decent damage. The grenade laucher is a little too good early game, it can kill most unarmored pawns in one direct shot.
#7
I have a few question: I see my muffalo eating Grilled Steak, is that a bug? Can I feed my warg lentil and mushroom, or it have to be meat? Thank you.
#8
Salted human meat can be made into other foods and feed it to everyone. Tea and coffee give recreation bonus and increase rest is okay, but mood buff without downside is a little too much. I like the fact that most food go bad quickly, so you can't store a huge amount of them in freezer. Bulk stir fry and bulk stew required good logistic supply of indigrents so your cook don't have to run across the map is a nice challenge.
#9
Cornbread is a little OP, you only need a corn field and grinder to boost moving in your entire colony. Meat pie is harder to make than kabob and steak but have no bonus. I notice all modded edible vegetation in this mod have the same soil sensivity as potato. Blue berry and Grape vine have the same stats.
#10
Releases / Re: [1.0] What the Hack?!
March 12, 2019, 06:22:33 PM
Right after disabling this mod, I create a new save and it's size reduce a lot. Loading time is good again. Thank you for noticing save file's size, Roloo.

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#11
Releases / Re: [1.0] What the Hack?!
March 10, 2019, 07:45:07 AM
My current tundra save have 16 centipedes mounted with turrets from More Vanilla Turret and it takes more than 20 min to load. I'm using less than 30 mods (nothing more added halfway) and loading time before building stuff for mechanoid is no longer than 5 min. I'll start disabling those one by one to find out what is the cause.
#12
Releases / Re: [1.0] What the Hack?!
March 09, 2019, 01:02:56 PM
Everything work fine, until I start building mechanoid facility. Loading time become a lot longer than before. Dunno if this mod is the cause or not, because I build rimfactory machines and industrial roller to produce mechanoid part too. I have 12 mechs in my current save (maintaining disabled)
#13
Quote from: Ruisuki on October 28, 2018, 11:59:22 PM
federation troops seem really op. every other shot that hits seem to deflect off them. it makes contact but it shines like it just bounced off
Although kinetic weapons will beat them, they are very annoying because they will fight until the last man killed, and they can't be hacked too.
#14
Quote from: Kapun on October 25, 2018, 02:14:22 PM
I only use Rimsenal - Enhanced Vanilla Pack and i can confirm that Protective Gear is OP. Armor sharp should be at 80% cause its 65% for plate armor and 108% for marine and Protective Gear should be somewhere in-between but not its 115%. Movespeed penalty could also be slightly bigger. Generally i feel that the is way to few kinds of armor in Rimworld. There is not tribal body-armor and there is just 1 kind of spacer armor, we could have light, medium(marine armor could go as medium) and heavy spacer armor but i don't see much of that in mods.
protective gear is quite strong, but raider can use it too, and speed in combat is very important
#15
My cute centipede have a shredder turret mounted, it fight with 7 raiders and got hit by a lot of molotov cocktail. Fire couldn't burn my centipede, but it made shredder turret went boom. The problem is the centipede still treated as it have a turret mounted in heath tab, so I couldn't replace the broken one. i hope his problem will be fixed in the future.

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