I think the chemical interest/fascination traits deserve a nerf as well, right now I'm just not having those pawns. I think it should give pawns a need just like an addict that can be filled by anything strong enough. But I like the Idea of those pawns coming up with their own solutions. Can't wait to see them huffing chemfuel, smoking herbal meds or munching on devilstrand mushrooms.
Pyros aren't a problem for me, I just escort them with a drafted pawn beating out the fire the second it's started. Micro heavy, but hey - something to do.
Gourmands are rather annoying, I have one pigging out while being on catharsis from pigging out, and the old send to bed exploit has been fixed. I think they should only pig out when stressed or they're afraid that food will run out soon. They should also be able to hold more nutrition right now they have a tendency to go into starvation from going to bed.
Pyros aren't a problem for me, I just escort them with a drafted pawn beating out the fire the second it's started. Micro heavy, but hey - something to do.
Gourmands are rather annoying, I have one pigging out while being on catharsis from pigging out, and the old send to bed exploit has been fixed. I think they should only pig out when stressed or they're afraid that food will run out soon. They should also be able to hold more nutrition right now they have a tendency to go into starvation from going to bed.