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Messages - Emjay

#1
General Discussion / Re: Alpha 5 and sieges
July 06, 2014, 11:19:17 AM
Quote from: Tynan on July 06, 2014, 10:18:03 AM
Shooting skill doesn't affect mortar accuracy as of now.

I am aware of the sniper-vs-siege semi-exploit. Thinking about ways to counter that - I may just have the siegers go into assault mode once about 25% of them have died.

You could always set the percentage of mortars built to a number based on how many raiders spawn, then out of that number hold what is required to man the mortars back whilst the rest act as they would normally and after a short period start an assualt.

Because of how devastating the mortars are however im not sure whether limiting the number of them would be worth thinking. I just had a raid of around 7 mortars which completely decimated my base. I can understand that later on in the game that would be fine but I had a small colony of around 7 people and so as you can imagine 7 mortars with a team of around 20 raiders made it a little difficult to stay alive longer than a couple of minutes.
#2
General Discussion / Re: Alpha 5 and sieges
July 06, 2014, 09:42:17 AM
Interestingly I too have had huge issues with this. I do however like it when you are able to reverse it and use mortars for yourself. Ive had a couple of large attacks that have been seen running away because my mortars are firing fiery death upon them.

I am intrigued however as to what constitutes to good aim on a mortar. I presume high shooting skill would help here but does it really have an affect or is it always random?
#3
General Discussion / Re: Psychic Drone balance
July 05, 2014, 12:41:17 PM
I have to say, it took me a while to realise what was going on but I did see the piece of ship lying around. There weren't any interaction options with it so I figured it would pass but after a couple of days it got worse and gave a higher negative. I decided to round up all 4 of my colonists and teach that ship part a lesson!

Upon opening fire 2 bots jumped out and machinegunned us all the way home. I managed to get back but during the rest period 3 of my 4 colonists went insane and it basically ended there. It was nice however seeing a friendly tribe come along and kill the bots, be it a little late however.

If it helps the item in question should be a green/white object that is roughly 6x3 squares large. Its cylindrical in shape and it doesn't like being shot at.