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Messages - Pestilence11

#1
What about a "Useful Wealth" metric for raids? Since some colonists require lavish surroundings that raiders wouldn't find practical, why wouldn't only things they find useful be counted? Like for instance if you have tons of higher quality food, drugs, armour, weapons etc. just lying around then word would get out to other factions that your settlement could be a juicy target.

A system like this would allow players to keep themselves busy by further improving their colony rooms without being "punished" for it, without having to play on a lower difficulty.

Unless as JimmyAgnt007 above said, the idea is you're supposed to die eventually to finish the colonist's story and to move onto another.