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Messages - Puch22

#1
@Rift, maybe try re-downloading a new version of droids & or using EdB's Mod Order to make sure they're loading in the correct order.
#3
Love it, nice work. Though after I animate a corpse into a colonist they start to develop different stories. I cloned my best colonist who could do every task, the clone was fine then it generated a random name and story, so it stopped being able to clean and doctor, things like that.

P.S. Hi c:
#4
I miss some of the features from Mechanical Defense 1.

Are you going to add some of them back, or just add new stuff? What ever you choose I'm content, thanks for taking your time to create this!
#5
General Discussion / Rate my base setup.
August 14, 2014, 02:20:19 PM
Hi!
Rate my base and give me suggestions, k.
No cheating.


It has a prisoner block with indoor and outdoor defenses, a main power supply in the top left with the power storage at the top, and a large wooden structure for main housing and storage. It's all surrounded by a 3x3 wall of stone to stop fire and tunnel access to certain points. It has four points of entry each of those guarded. There is a mini-power supply beside the house itself because it was my first power source before I bothered to make the walls.

I moved my colonists out of the way for the picture because I didn't want to see their names in it. Some graves and a farm near the entrance to the main house. Lastly it has a small dumping stock pile built out  near the bottom with a AI persona core guarded by a turret, because why not?

(http://prntscr.com/4csuu2)
#6
Help / What does this error mean?
July 11, 2014, 08:56:21 AM

NullReferenceException: Object reference not set to an instance of an object
  at System.String.Concat (System.Object[] args) [0x00000] in <filename unknown>:0
  at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String mapFileName) [0x00000] in <filename unknown>:0
  at VerseBase.RootMap.Start () [0x00000] in <filename unknown>:0
#7
Quote from: godbyelol on July 10, 2014, 04:34:52 PM
Quote from: Puch22 on July 10, 2014, 04:08:14 PM
Quote from: godbyelol on July 10, 2014, 05:44:29 AM
Quote from: Puch22 on July 10, 2014, 05:16:16 AM
Quote from: godbyelol on July 10, 2014, 05:13:57 AM
Figured it out, apparently i had to research the Pneumatic picks also to enable them so now its working almost, when i load a saved game, i recieve like thousand error logs, and rainbow screen :p Almost every colour is filling my screen up :-) Exept from that, great mod!
New game or a old save?
Old save, when i start new it works
The screenshot below is what i see when i load.
Yeah, only some versions Mipen will release are compatible with old saves, so you'd have to start a new. If you really don't want to lose your set up, you could maybe use developer mode to research/replace what you lost from the previous save.
sorry if i dident explain good enough, it is from the new update, and i prob also misread when you asked if it was old/new save :p
It's alright, also I mean when you download the mod, not the alpha update, due to some issues or what ever, you may or may not need to create a new game. If you mean the new update of the mod, it can be the same thing.
#8
Quote from: godbyelol on July 10, 2014, 05:44:29 AM
Quote from: Puch22 on July 10, 2014, 05:16:16 AM
Quote from: godbyelol on July 10, 2014, 05:13:57 AM
Figured it out, apparently i had to research the Pneumatic picks also to enable them so now its working almost, when i load a saved game, i recieve like thousand error logs, and rainbow screen :p Almost every colour is filling my screen up :-) Exept from that, great mod!
New game or a old save?
Old save, when i start new it works
The screenshot below is what i see when i load.
Yeah, only some versions Mipen will release are compatible with old saves, so you'd have to start a new. If you really don't want to lose your set up, you could maybe use developer mode to research/replace what you lost from the previous save.
#9
Outdated / Re: [Mod] (Alpha 5) Burn Clothing v1.0
July 10, 2014, 04:04:53 PM
Maybe you could make a all new trader xml that over-rides the original with one for clothes along for the others?
#10
Quote from: godbyelol on July 10, 2014, 05:13:57 AM
Figured it out, apparently i had to research the Pneumatic picks also to enable them so now its working almost, when i load a saved game, i recieve like thousand error logs, and rainbow screen :p Almost every colour is filling my screen up :-) Exept from that, great mod!
New game or a old save?
#11
Bugs / Re: Raiders finally got fed up with dying
July 10, 2014, 04:48:26 AM
o.o
Sounds.. great?
#12
Off-Topic / So....
July 10, 2014, 04:43:24 AM
Yes...
#13
Mods / Re: [Request] Space Religions
July 10, 2014, 04:37:40 AM
Quote from: Viperlol on July 08, 2014, 03:08:47 AM
Quote from: JonnyGUK on July 07, 2014, 10:23:03 PM
Oh no. Even in our digital escape we can't escape religion!
What is wrong with having religions in Video games? It is not forcing you to believe it.

It's just that many arguements spark out in real life over religion and sometimes when we're really into a game and religion follows us, it just gets to the point where you give up playing. :P I know it sounds stupid but it might be true?

Or people could argue about the in game religions as well.
#14
Any chance you could edit a trader so we can sell apparel/clothing? I would try but I don't understand modding :P
#15
Outdated / Re: [MOD] (Alpha 5) Atomic Power
July 10, 2014, 04:30:07 AM
Thanks for the info, Beta. :P