After reading many replies after mine, I think that I have to change my stance a little bit.
I actually think that $30 is a good price point for what we have, as others have said, if it were $40 I probably wouldn't have gone for it, at least not for a longer period of time. Ultimately I probably would have waited for a sale or a price drop, lest some sizable stipend fell out of the sky.
Something that was on my mind, that I left out of my previous post, was that I think, perhaps, an option to donate to your future endeavors would be a nice way to go.
DLC, as mentioned eariler by someone else, would be a cool way to sell nice bits of dev time in chunks and give more support to a game that we came to realize, over time, was a good decision to purchase. However, I think that modders are capable of delivering DLC-scale content.
So here on some thoughts on that:
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P.S. I don't really care what others in the future have to pay for the game. I think that the money that I spent was worth what I got. That said, some part of me would probably be the slightest bit miffed if the price dropped immediately upon release, but I would get over it in a day or two, as, ultimately, it doesn't really matter. lol
EDIT: Post Post Script: I'm not actually sure what YOU could add to the game with regards to DLC that modders couldn't do for free other than devote more time, something you don't seem very keen on doing, because you'd be compensated for your development time. As I doubt there will be any major game mechanic changes out side of, perhaps, some debugging and balance changes ( which I believe amount to chaning numerical values in code, more or less).
I actually think that $30 is a good price point for what we have, as others have said, if it were $40 I probably wouldn't have gone for it, at least not for a longer period of time. Ultimately I probably would have waited for a sale or a price drop, lest some sizable stipend fell out of the sky.
Something that was on my mind, that I left out of my previous post, was that I think, perhaps, an option to donate to your future endeavors would be a nice way to go.
DLC, as mentioned eariler by someone else, would be a cool way to sell nice bits of dev time in chunks and give more support to a game that we came to realize, over time, was a good decision to purchase. However, I think that modders are capable of delivering DLC-scale content.
So here on some thoughts on that:
*
- I'd imagine that some of the more capable modders would be able to make quite nice DLC if they could take some percentage of sales, given that they could devote more time to their dev-process. With that said, I don't know much about the level of fees incurred by DLC sales, nor the legal stuff that would undoubtedly eat time. And the ethics are rather dubious, it seems, because "what level of free content might we have missed out on?"
- I DO think that, perhaps rather than adding more features directly to RW, maybe one more update before you take a break that gives these volunteer developers some more tools to work with.
//I don't actually know much about coding beyond some basic Java and data structures and whatever can be inferred from that level of expertise.
- Finally, I think that a donation link or button on your storefront, as opposed to anywhere in-game, placed there to "support your future endeavors and projects" would be a good thing. As several of the people who cared enough to comment on this have stated, they would have been willing to pay a higher price, especially after they found out just how much value that they got from this game, and would like to support you more. But, as others have pointed out raising the price now, save more than perhaps $5 if you added the extra mod-tools (!!Free DLC & Devs!!), would likely scare off many potential customers.
P.S. I don't really care what others in the future have to pay for the game. I think that the money that I spent was worth what I got. That said, some part of me would probably be the slightest bit miffed if the price dropped immediately upon release, but I would get over it in a day or two, as, ultimately, it doesn't really matter. lol
EDIT: Post Post Script: I'm not actually sure what YOU could add to the game with regards to DLC that modders couldn't do for free other than devote more time, something you don't seem very keen on doing, because you'd be compensated for your development time. As I doubt there will be any major game mechanic changes out side of, perhaps, some debugging and balance changes ( which I believe amount to chaning numerical values in code, more or less).