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Messages - Valkjosandi

#1
After reading many replies after mine, I think that I have to change my stance a little bit.

I actually think that $30 is a good price point for what we have, as others have said, if it were $40 I probably wouldn't have gone for it, at least not for a longer period of time. Ultimately I probably would have waited for a sale or a price drop, lest some sizable stipend fell out of the sky.

Something that was on my mind, that I left out of my previous post, was that I think, perhaps, an option to donate to your future endeavors would be a nice way to go.

DLC, as mentioned eariler by someone else, would be a cool way to sell nice bits of dev time in chunks and give more support to a game that we came to realize, over time, was a good decision to purchase. However, I think that modders are capable of delivering DLC-scale content.

So here on some thoughts on that:
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  • I'd imagine that some of the more capable modders would be able to make quite nice DLC if they could take some percentage of sales, given that they could devote more time to their dev-process. With that said, I don't know much about the level of fees incurred by DLC sales, nor the legal stuff that would undoubtedly eat time. And the ethics are rather dubious, it seems, because "what level of free content might we have missed out on?"
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  • I DO think that, perhaps rather than adding more features directly to RW, maybe one more update before you take a break that gives these volunteer developers some more tools to work with.
    //I don't actually know much about coding beyond some basic Java and data structures and whatever can be inferred from that level of expertise.


  • Finally, I think that a donation link or button on your storefront, as opposed to anywhere in-game, placed there to "support your future endeavors and projects" would be a good thing. As several of the people who cared enough to comment on this have stated, they would have been willing to pay a higher price, especially after they found out just how much value that they got from this game, and would like to support you more. But, as others have pointed out raising the price now, save more than perhaps $5 if you added the extra mod-tools (!!Free DLC & Devs!!), would likely scare off many potential customers.

I played the game for about 8 hours before I knew that it was something that I wanted to support when I could in the future. $30 was really pushing the threshold on my willingness to do that in a timely manner, however.

P.S. I don't really care what others in the future have to pay for the game. I think that the money that I spent was worth what I got. That said, some part of me would probably be the slightest bit miffed if the price dropped immediately upon release, but I would get over it in a day or two, as, ultimately, it doesn't really matter. lol

EDIT: Post Post Script: I'm not actually sure what YOU could add to the game with regards to DLC that modders couldn't do for free other than devote more time, something you don't seem very keen on doing, because you'd be compensated for your development time. As I doubt there will be any major game mechanic changes out side of, perhaps, some debugging and balance changes ( which I believe amount to chaning numerical values in code, more or less).
#2
I personally think Rimworld is worth upwards of $40, but at the same time I must admit that I played a cracked version for quite a long time (I think this was back in alpha 12, and well before I had any kind of personal income lol ) and I bought it this evening, because I do feel that it's worth the asking price.

That said, I think that if there were a time-limited demo, 1-x hours playtime then it would be apparent just how deep this rabbit-hole goes. Especially if people are willing to read reviews and see the massive playtimes that people put in on Steam.

I feel that Rimworld is very much a case of gameplay > graphics, without the graphics necessarily even being bad.

P.S. Or there could be some more creative way to make a demo work.

Perhaps not allowing mods to be run with the demo, and then cutting it off when the player's base reaches a certain level of wealth, or research or progression &c. A gimped game so to speak. Because there will always be ways around copy protection, especially if you're an advocate of DRM-free. Which on its own gives the game some merits.

Sorry if this seems kind of all over the place, it's Janmastami today, and I went about 20 hours without food or water.

Keep up the good work! <3