There are a few things bothering me about the game which have not been made as mods for years, so might as well use them as an excuse to get into modding. shoutout to Jecrell and his amazing tutorial which I will be using to get started.
question is as said in the title about good practices in general that apply to rimworld.
My "question" is pretty vague but that is the only way I could formulate it, I apologize.
A couple of questions that are more specific regarding this topic:
question is as said in the title about good practices in general that apply to rimworld.
My "question" is pretty vague but that is the only way I could formulate it, I apologize.
A couple of questions that are more specific regarding this topic:
- How do you handle modding without messing with your playthrough? is it as straightforward as I imagine? disable every mod besides the ones you will rely on for testing purposes, and when you want to play just load the mod list of the save file, restart and you are good to go? because having to wait 5-10 mins for the game to start every time is a huge pain
- And for testing? do you make a new game every time to avoid the issues that may come from using save files?