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Messages - MalGaron

#1
Ideas / Re: Your Cheapest Ideas
October 03, 2018, 06:18:58 PM
I have a really simple suggestion, I've been making a mod for last couple days and I decided to add some armor and too the lfak armor as a "guide", and I found that the flak pants have two layers: on skin and middle, which I found out is why they show up in the middle section when you are making pawns in the mod called "ED - Prepare Carefully", so my suggestion is to remove the middle layer from the xml files.
#2
Mods / Re: B19 Textures
September 26, 2018, 04:21:34 PM
Quote from: Kirby23590 on September 25, 2018, 08:32:04 AM
You might want to try this link in the help forums.
thanks kind soul, finaly I can finnis my textures for my mod :)
#3
Mods / Re: B19 Textures
September 23, 2018, 10:48:47 AM
I actualy need the flack jacket textures, do you know if I can get that anywhere?
#4
Help / Getting a exeption
September 20, 2018, 01:45:22 AM
Hello, I recently starting making my first mode for rimworld, I have few things done, I made material called Azerite, you can mine it from ore veins,  and I wanted to see, if I can make it work as medicine, but every time I get this exeption:
JobDriver threw exception in initAction for pawn Rissa driver=JobDriver_TendPatient (toilIndex=6) driver.job=(TendPatient (Job_28425) A=Thing_Human553 B=Thing_Azerite200415) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
System.InvalidCastException: Cannot cast from source type to destination type.
  at RimWorld.Toils_Tend+<FinalizeTend>c__AnonStorey2.<>m__0 () [0x00000] in <filename unknown>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update(),
what I see there is that it cannot finish the "tending" to the pawn in question, but it never finishes, I'd love to learn why is that and fix this issue :)

Link to the mod if you wanna try it: https://www.dropbox.com/s/jzploewlxm7bfqe/Azerite.rar?dl=0 its nothing special yet and hardly finnished.
Thanks for any help in advance :)