Quote from: Tynan on September 29, 2013, 08:50:29 PM
-When it was important, it would often obstruct players in an annoying way. I classify this system as a new way to obstruct players, not a new way to give them opportunities. Yes, interesting stories could emerge from ammo shortages, but I'm not sure it's worth the annoyances of dealing with the logistics behind it
That's exactly my thoughts. It's almost like you've written a book about game design