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Messages - andz

#1
If there is a faction war and I have positive relations ("allied") with one faction and negative one with the other, it would also be nice to get a "call for help" event in case a settlement gets attacked. I mean, the other way around I ask them for help all the time via the comms console.
It could work via the ranged and meele weapons stat, just as the negotiation event (so no real battle involved = less work to code). Possible outcomes are injured colonists etc.

Quote from: Mehni on December 22, 2018, 07:34:10 AM
@andz: Thanks for the log. More Faction Interaction is not supposed to be that destructive. I've altered a few things and pushed out a new release to MFI that will make the faction wars shorter. It's on GitHub and Steam.

There's an option in dev mode to spawn random faction bases, yeah. It's in the dev tools on the world. They will not respawn on their own.
#2
Quote from: Canute on December 21, 2018, 04:28:32 AM
So long there is one faction outpost left your can recive caravan's from these faction.
They don't need to be at your surrounding.

Sorry, yes. Maybe I was not very clear. I want a lot of settlements around me because I play with a lot of caravans (meaning going out and doing stuff on the map).
So I choose my starting location always next to modern settlements.
But unfortunately for a couple of years there has been a faction war now, and the battles between the factions are very rare. The modern settlements in my area destroyed each other and now my colony position sucks.


edit: The faction war is now over, after 210 days but everythig around me is still in ruins. :(
Here is a log: https://gist.github.com/HugsLibRecordKeeper/b86566c6cb4bdc82bd5201a6e4a91b71
But it seems that everything is working as intended, the mod just had more impact on gameplay than I expected, especially because pirates (skull icon) build 3 times more settlements than all oher factions.

Can I respawn settlements by console?
#3
I have a problem with faction wars. They are at an endless war kinda and all high-tech faction outposts around me are destroyed, now I can not trade with anyone by caravan? Oh wow. When are the settlemets being rebuild? If not I have to abandon the game.
#4
General Discussion / Re: Infestations kill me
October 25, 2018, 06:49:21 PM
I have read that animals and colonists that can not fight count full points in calculation infestation strength. Is that true? I think here is the problem why I did get so many bugs.
I had about 21 labradoodles, but none of them "release" trained, and 10 of them puppies or juvenile (dead after one bite) and then 3 colonists that refuse violence (out of 11). So all these things were counted? (but useless)
I will try a new game with this: https://steamcommunity.com/sharedfiles/filedetails/?id=1542424263&searchtext=    and check out if the infestations are still imbalanced in terms of (2 giant spiders + 1 medium bug) vs 1 colonist that can fight, as before.
#5
General Discussion / Re: Infestations kill me
October 24, 2018, 02:37:04 PM
Thank you for the replies. I have no problem with infestations in general to make mountain bases weaker. The problem is just there is no hard counter once it occurs. You can build turrets outside against raiders and traps. You can space out your crops because of blight. You can build batteries for solar eclipse. You can build anti-fire foam things against wire failure. But insects? Not really. I would love to see some kind of really expensive floor, so you can put a defense is at least some parts of your base. Or a building  that needs power and can attract insects on purpose (like a ground stomper). But as it stands currently infestations are the only thing that falls out of the pattern in the sense that there is no hard counter against it. Even a ground sensor would help that gives you a grace period to get the pawns out of the beds in time.
#6
Please make a mod that lets me upgrade my orbital sensor thingy into a sonic bug guard that can prevent hives from spawning in its radius. Increase the power requirements to make it balanced. or: Make a new very thin building (range works like a television) and can be plugged into the wall like:
https://www.google.com/search?q=mosquito+guard+power+plug&client=firefox-b&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjlzouJyp3eAhXmsYsKHRA8Dq0Q_AUIDygC&biw=1920&bih=935#imgrc=dL_CTaEwATQX9M:

I want to have something to be prepared for insect invasions, but currently there is nothing like that in the game. Turning infestations off feels like cheating.
#7
General Discussion / Infestations kill me
October 23, 2018, 05:46:05 PM
I am playing Phoebe Chillout on rough in 354days (no save scumming), and I just got handed 40 insects in my sleeping quarters during night (20 giant spiders). My base has 11 pawns, 3 of them non-violent and 3 carried sniper rifles(=useless). It is an impossible challenge and ended my game instantly. I have all floors smooth and lights in all rooms, except sleeping quarters. Very sad  :(  It feels like there is nothing I could have done and it feels so randomly. All other challenges were very enjoyable, even the 7 giant mechworms with rocket launchers that escaped from the toxic ship wreck behind my turret line. The game was very much fun, but with events like that I feel it is not worth investing another 12 hours in  the next round if it can end so fast even on reasonable difficulty levels.
#8
I can see that you are working on GitHub, can you release a 1.0.1a version for us?