If there is a faction war and I have positive relations ("allied") with one faction and negative one with the other, it would also be nice to get a "call for help" event in case a settlement gets attacked. I mean, the other way around I ask them for help all the time via the comms console.
It could work via the ranged and meele weapons stat, just as the negotiation event (so no real battle involved = less work to code). Possible outcomes are injured colonists etc.
It could work via the ranged and meele weapons stat, just as the negotiation event (so no real battle involved = less work to code). Possible outcomes are injured colonists etc.
Quote from: Mehni on December 22, 2018, 07:34:10 AM
@andz: Thanks for the log. More Faction Interaction is not supposed to be that destructive. I've altered a few things and pushed out a new release to MFI that will make the faction wars shorter. It's on GitHub and Steam.
There's an option in dev mode to spawn random faction bases, yeah. It's in the dev tools on the world. They will not respawn on their own.