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Messages - Rakiya

#1
Releases / Re: [1.0][SYR] Syrchalis' Mods
October 29, 2018, 02:37:11 AM
First and foremost, thank you for making all of these amazing mods!
I've got quite a few of them installed in my game now, and I'm starting to worry I won't be able to enjoy the game without them anymore.

Unfortunately though, I've come up against an issue with your naga 1.1 mod. (Github)
Simply put, I'm getting quite a few purplish pink boxes.
Which I'm guessing is caused by missing textures?
I'm a complete dunce when it comes to modding and stuff, but after opening the files up and contrasting them with other mods, I can't seem to find a lot of the textures.

Texture > Things
Only seems to have; Building, Mote, and Naga.

While the ThingsWeapons_Naga.xml
Points to <texPath>Things/Weapon/NagaRevolver</texPath>
(Aka, I can seem to find a weapon folder)

Likewise, Race_Naga.xml points to
<texture>Things/Naga/Wounds/WoundNagaA</texture>
But the Naga folder doesn't seem to have a wounds folder?

Apologies if I'm just being stupid. As I said above, I'm not all too sure what I'm reading. Only thing I can say for sure is that the pink boxes are a thing for me. :/


#2
Nice work!  ;)
I've only recently started playing Rimworld, so this was actually my first Rimworld mod. Mainly cause you were the first to post in the "1.0 Mod Announcement" thread. Racial diversification mods like this were actually one of the key things that got my hooked, so thanks to people like you I've lost hours of my life playing this game instead of being productive  I'm having a real blast  ;D

I think my only gripe with the mod is the number of Equium factions.
Not really a big deal since I can easily disable them through modded factions.
I generally just use the tribe, occasionally the empire. Something about horses makes me struggle to see them as a gang or military faction.
So yeah, issue is purely in my story-building head.

In other words, I enjoy this mod so much that my only issues with it is that you've given me too many option xD
#3
Releases / Re: [1.0] Wall Light
October 27, 2018, 12:35:11 AM
Thank you so much for creating this mod!

I'm still pretty new to Rimworld....
So unlike most people, I haven't invested the time into developing a tolerance towards those ugly clunky standing lamps.
Might not seem like much gameplay-wise, but for a homebuilder like myself it's been a huge aesthetic turn-off.
The ability to tamper with power costs is really nice too~

I know this isn't the right place to request stuff, but it'd be awesome if something similar could be done with heaters.