Guess I should start making patches for MW factions because I want to use them in my current save. Though the save already has nearly 400 mods, I am always greedy and want more tacticool stuffs in my game

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Show posts MenuQuote from: Chicken Plucker on December 03, 2019, 04:36:52 PMMaybe it's a bit too late to tell you this cause I haven't played Rimworld yet when you start publishing mods.
Also turns out my Google Drive for these mods are full up
Quote from: BladeOfSharpness on July 17, 2019, 09:58:48 AMThis is what bothers me a lot, too. I have some mods that add new weapons, and I have played them in no ce version before, so I know which performs better. But in CE, things u can know about weapon are only ammo it use, and some accuracy factors, which can't really present the differences between the weapons using same ammo.
And now for a totally unrelated remark. It seems that for a given ammos, whatever the weapon it is used in, the damages are the same. This seems totally absurd to me. Unless there is some penetration factor that differs, but it is not indicated in the weapon description.
Because definitively, a rifle firing a bullet provides much more kinetic energy to it, compared to a handgun.