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Messages - zloiiojik

#1
Well...thats a start I guess...
I wonder if my attempts will fruit something ^_^
#2
So, it's been on my mind for quite a while and I certainly didnt find an answer to it yet - Is it possible to make the body size of a pawn or a creature change over time? Not when a creature matures form an infant or a larva or something, but via some sort of training or operation. There is a mod, for example, the RPG leveling system. When you level strength, yeah, it increases your carry weight, melee damage etc, but it doesnt change the body size at all. And I had this thing on my mind - could there be a way to, sort of, simulate the growth of muscular mass for example? To extent of having stronger pawns have body parts with slightly more hp? Or a pawn could undergo a surgery, or a mutation that could increase or decrease it's body size to some extent, like super soldier serums and stuff?
#3
Wow... I actually never thought about the LifeStagesDefs modifications! Thanks alot for the advice, gona test it out as soon as possible!

P.S. Well... my joy was short-lived... tried it out - no effect so far. A few more tests are needed though...
#4
I see... well, I suspected as much.

Thanks for the reply, guess ill have to look into how the harmony works when I have time then.
#5
Greetings everyone who bothered enough to look into this question =D

     Im rather inexperienced in modding, aside from flat modification of Xml files to my liking, but im trying to remedy that (rather poorly though...) and one of the problems I came across while learning about race creation was that no matter what I did, i couldnt give the race a melee damage modifier.

     The essence of what im trying to do is: the race, generally, is almost twice the size of humans and it really bothered me that, with all else being equal, they actually do exactly the same ammount of weapon damage as a regualr human. So what I want to do is, I want to give the entire race a boost in melee that is applied to any tool they are using, be it bare fists, a club, or a pike. Like, a simple club does 5 damage, but in their hands it does 10.

     So far I have hit a brick wall. I tried modifing StatBases, no effect. I tried changing race-specific traits - no effect. I tried using hedifs, but that  failed catastrofically one the very first attempt, so I decided to leave that alone for now  ;D. The closest thing I found to what Im tryin to do is the global world scenario modifier that boosts all melee damage persentage. But I failed to find a way to make it modify one race only.

     So ... If thats not all too much of a bother, I would humbly ask for help and some new ideas regarding the matter.
#6
Releases / Re: [1.0] Luci heals more!
December 23, 2018, 03:22:28 PM
I really like how this mod works, but over time, after trying out multiple different scenarios I came to wonder, is it possible to add this improved luciferium effect as an innate body effect? An effect of a certain race for example, like Logann race that recently appeared on the workshop, but less op. Too bad I really suck at mod making and figuring things out takes ages...