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Messages - VisseNekku

#1
Mods / Re: [Request] Hidden mental breaks.
August 05, 2020, 06:08:20 AM
Bump.
Just one little bump, because I still haven't seen this. And dang modding this game is hard!
#2
Mods / Re: [Request] Hidden mental breaks.
January 17, 2020, 04:18:44 AM
I have practically zero info about how it's done. To mod it myself I'd need to start from nothing.
#3
Mods / Re: [Request] Hidden mental breaks.
January 16, 2020, 01:14:11 PM
Seems weird it doesn't already exist. ^^
Stumbled to the idea in the shower, as usual. But I guess it must be more difficult to make than I expected.
#4
Mods / [Request] Hidden mental breaks.
January 13, 2020, 05:39:36 AM
This is partly a question whether this already exists in some form.

What I'd love to see are an addition of hidden LIGHT mental breaks. With all the same effects as normal, but way smaller.

Like for example,
pyromaniac gets low on mood, and quietly lights just one small fire.
Or a nudist decides to undress.
Or a pluviophile goes for a walk in the rain.

The idea is that the effect is small, common, and they get small catharsis. And you don't get notified when it happens.
Just like normal humans would act.

I'd imagine it's potentially easy to just copy the existing mental breaks and have a series of light versions of each.

I'll look if I can figure out modding myself, but probably I can't.
#5
Oh I didn't even think to look for those. :)
Functionally the same idea. So that's good. I wonder how well they work. Thank you for pointing that out!
#6
Hey.
The way I think of it, standing on a platform could make a wall next to you only half-cover. That way you can shoot over the wall and be shot at from the other side. But invaders wouldn't be able to run over the wall.
Being able to shoot over a wall would be extremely important for any castle-like design.
So maybe it's possible to make a platform that specifically has that function.

See the attachment for clarification.

[attachment deleted due to age]
#7
Quote from: EntityFramework on January 01, 2019, 03:26:50 AM
@VisseNekku I seem to have found the problem. I added a method to save the equipment filter, just like apparel. The problem is that you  need  to delete all existing outfits (Sorry about that ) and recreate them again (but now with the weapons). Old outfits are broken from what I have tested.

I hope to find a way to make the old outfit system be converted to the new one without this problem

Oh, I'll see if that works out.  :) No need for sorries! I'm glad there is a solution. Thanks for quick reply.
#8
Fantastic mod.  ;D I'm so glad someone has been doing this.
I've been having a problem though that the settings seem to reset every time I load a save. No idea why that is happening.