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Messages - Dijkstra

#1
Releases / Re: [1.0] A RimWorld of Magic
January 10, 2019, 10:27:59 AM
I asked dub and he told me that the issue is with humanoid alien framework so i asked them in their discord.
#2
Releases / Re: [1.0] A RimWorld of Magic
January 10, 2019, 09:16:34 AM
Alright thanks for the help. I have an error with (probably) dubs bad hygiene. I have the logs so i can send them if you want.
#3
Releases / Re: [1.0] A RimWorld of Magic
January 10, 2019, 08:10:10 AM
Quote from: Canute on January 10, 2019, 07:50:30 AM
Before you investigate into the "out of memory" problem, does you encounter some other trouble like blue screen or crash randomly but often ?
If yes, then it is maybe a hardware issue.
but if not, ignore that at first.

Oh and i forgot to say i dont get blue screens or anything like that
#4
Releases / Re: [1.0] A RimWorld of Magic
January 10, 2019, 07:57:15 AM
Right now i slowly going through all the errors. Ive redone the mod list and switched epoe with rahs. im trying to find a fix for the animal mods. animal mods always cause a problem. this mod was the biggest problem so i though i would report it. if there isnt a fix then i guess ill play it in the future.
#5
Releases / Re: [1.0] A RimWorld of Magic
January 10, 2019, 07:00:32 AM
[quote
Either you ran out of memory or you got a bad sector in your memory stick.
[/quote]

is there a fix?
#6
Releases / Re: [1.0] A RimWorld of Magic
January 10, 2019, 06:51:26 AM
Quote from: Canute on January 10, 2019, 03:30:02 AM
Dijkstra,
you know that mod need jecstools ? But even without that mod it shouldn't crash.
Could you post the logfile after a crash happen ? How to locate the logfile you can read at
https://ludeon.com/forums/index.php?topic=513.0
Press Reply first, then you got the option to attach file's to your answer.
At at last, do you use the 32 or 64 bit version. If you use the 32 bit version i think Rimworld may run out of memory.

I have the 64bit version and i do have jectools loaded before it. when i first installed it it showed some errors but after reinstalling it it was all ok. i even started a game with it and everything was alright. then somehow the game broke and as i said before it even got to the main menu (near the end of initializing) i got a "game crahed".

[attachment deleted due to age]
#7
Releases / Re: [1.0] A RimWorld of Magic
January 09, 2019, 09:33:43 PM
This mod made my game crash for some odd reason. I dont know what the problem is and i would really like to use this mod. Has this issue happened to anyone else and is there a way to fix it?
#8
Mods / Re: Community Animal Pack
January 09, 2019, 09:15:57 PM
im getting a ton of errors with this mod. it even messed up my world generation. i was able to generate a world only after i disabled this mod. does anyone know what the issue might be?