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Messages - ohgodspidersno

#1
I got some beggars asking for alms, 57x Herbal Medicine.

The quantity itself is reasonable, but they only stay for a day, the max one pawn can carry is 10 at a time, only one pawn can deliver at a time, and they were hanging out near the edge of the map.

In order for my pawn to deliver  57x herbal medicine it took nearly the entire 24 hours, and she was starving at the end of it.
#2
I'm actually a developer IRL, so I know that mod conflicts can be a twisted web and that the 'real' issue may be happening deep within the bowels of the stack trace.

But when I click on a red error message and read through the full stack trace, I cannot for the life of me find the actual mod that was being loaded at the time the Exception was triggered.

This information MUST be in there somewhere, right? Why is it so hard for me to find?
#3
Thanks, that was enough for me to go on! I've updated my first comment with the location.
#4
EDIT: Figured it out (sorta)

I'm not sure where the current queue is that will load when you boot up, but I found the next best thing:
Each savegame file includes its own modlist up at the top.

Your save game is here:

/Users/username/Library/Application Support/RimWorld/Saves/your_savegame.rws

The <modIds> tag, which should be near the top of the file, is followed by a list of all its loaded mods.
#5
Intended behavior is that you can smooth a corner wall regardless of what its neighboring walls are like. Although unusual, there are times when one wants to have smooth corners and rough sides.
#6
No. I'll try to give a more specific example.

Imagine I have three pawns. Let's call them "Abigail" "Benjamin" and "Alec Baldwin".

I want Abigail to be restricted to area "A"

I want Benjamin to be restricted to area "B"

I want Alec Baldwin to be restricted to both areas "A" and "B".

In the vanilla game, I would have to make a new area "C" specifically for Alec Baldwin.

What my mod proposes is the ability to make just two areas, "A" and "B", but give me the ability to restrict Alec Baldwin to both areas A and B.
#7
Oh, and if this does already exist, please let me know!
#8
Mods / Re: Cut Blighted Plants Mod - Any Such Thing?
January 15, 2019, 07:50:40 PM
This is also in vanilla now. You can right click on the 'cut plants' designator button at any time and the option to 'cut all blighted plants' will appear.
#9
Why isn't there a mod that lets you create lots of smaller areas and assign pawns to several at a time?

I dislike that if I need to make a brand new area for a pawn that I only want to have access to the kitchen, rec room, part of the hospital, and his room (for instance).

It'd be great if I were able to just make an area for each room and then tell each pawn which of them they can use.

It seems like a rather common sense feature, and I'm surprised no one has already developed it. Is there some sort of technical limitation that makes it impractically difficult to develop?

Should I develop it myself or it a fool's errand?

(My plan was to make a unique 'virtual' area for each pawn that is hidden and cannot be modified directly by the player. When the player ticks off each area they want the pawn to have access to, the game modifies that pawn's personal area to be the union of all the selected zones. But I don't know much about modding so this might be a complete misunderstanding of how areas even work. )

Thanks!