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Messages - TheOne1977

#1
Ohhh... if i start the game with the .exe in the folder, the mod appears... but all the other apps are turned off. When i start via steam i can't see DeepRim.  :-\
#2
thank you... put it into the folder you suggested... but still not visible in Rimworld. :/
I have a lot mods in my list, so maybe i can't see it. Is it called DeepRim in the game?

[attachment deleted due to age]
#3
hmmm, can't find the right mod folder for copying the files.
Copied it to different locations, but can't find the mod in game.

...Steam\steamapps\workshop\content\294100
...SteamLibrary\steamapps\common\RimWorld\Mods

At the first location, all the mods have a number code. If i copy these mod into the folder, it is the only folder with a real name: "DeepRim"

Wasn't there before a link from the game to the dl-folder or was it in prison architect?
#4
Releases / Re: [1.0] sd Mods - mostly stuff
January 20, 2019, 04:20:27 AM
Got this error log for the last 2 days: (the error log will also appear when no mods are loaded. Any suggestions?

RimWorld 1.0.2096 rev473
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

XML error: <supportedVersions><li>1.0</li></supportedVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Mechanical Defense 2 - mechanical walls</name><author>mipen</author><!-- <targetVersion>1.0</targetVersion> --><supportedVersions><li>1.0</li></supportedVersions><url>https://ludeon.com/forums/index.php?topic=26276.0</url><description>"Mechanical Defense 2" (MD2)
   Ver.: 1.0-1.0.1
   
   - mechanical walls
   
   &gt;&gt;Mechanical Walls - walls that be raised or lowered to allow access.
   (3 states: wall, embrasure, "walkable floor")
   
   update by sulusdacor
   
   Download links for Dropbox or Steamworkshop link can be found in the ludeon forum thread linked above.</description></ModMetaData>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(WorkshopItem)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator0:MoveNext()
Verse.<>c__Iterator0:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()