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Messages - D4rk4ng31

#1
Outdated / Re: [MOD] Rimworld Lizard (Alpha 5)
July 20, 2014, 07:28:41 PM
I like it. And i think i would love the carnivor. Hope it will hunt squirrels and boomrats instead of colonists ;)
#2
Ooookay,

because i really really like this mod and i want to help, ive tested a bit.

Settings:
NO other mods installed.
Language set to english.
Devmode switched off.

I've tried 3 new colonies. All huge. 5 Colonists.

First try, set some skills above 10 (to see if it works),  incaps NONE. Accepted. One started naked, all had new rolled skills. Skin worked, hair too.

Second try, same settings, accepted. All had their clothes, all had their skills BUT without Major and Minor-Buffs.

Third try, blabla. All had their clothes, the changed faces, their skills AND their Majorminor-Buffs.

Really really strange. Things i noticed (some of them are already known, some maybe not)

- Dont be in devmode (known, i know ;) )
- Use the supported languages
- Males are looking like females and reversed
- Bodys are changing with swapping their backgroundstories (Intended or bug? Dont know)
- Sometimes skills getting rolled again, ignoring the given ones
- Sometimes Chars starting naked
- Clothes bottom left at the maps corner

I would offer my help to translate ur mod for the german players (like me) - Just if you want.

Aaaand some suggestions:

- Changing body (if possible)
- Maybe using Ctrl to spend 5 points on a skill directly
- Copy skills and clothing from one char to another
#3
Quote from: Argain on July 16, 2014, 07:40:56 AM
Quote from: RevenantRose on July 16, 2014, 03:55:48 AM
I've tried to export several different colonies and it only seems to be able to save the first colonist, and even then not correctly. It saves the way the look, their names and ages perfectly fine, but it does not save the stats you've distributed, the back stories or their traits.

I just tested it with 5 colonists and everything exported/imported correctly... anyone else having this issue?

Yep ...  i can choose skills like i want ... They NEVER have them. 5 colonists, clothing, skins are fine, the skills and storys get rolled again. And importing a saved team (I like my Jagged-Alliance-Team with Shadow, Scope, Raven, Fox and Lynx ;) ) dont work too. They start nearly naked, or with another body (Have u ever seen a fat Raven? hrhr) and, ofc, new rolled skills (Damn, Shadow as missionary ...) 

Background infos: NO other mods. Just the newest version of cc and ofc not in devmode.
#4
Outdated / Re: (Alpha 5) Slow paced storyteller.
July 14, 2014, 06:38:29 AM
Im in April, year 1 atm ... 6 colonists and 4 turrets on a nearly perfect bottleneck-position. The group of 16 pirates gave me hell and i raged ;)

But hey, ill test it again. A new game, a new position, a new Crew. Maybe it will be better.
#5
Outdated / Re: (Alpha 5) Slow paced storyteller.
July 14, 2014, 03:58:10 AM
Quote from: AstronauticalFerret on July 10, 2014, 05:06:37 AM
soft-core storyteller who enjoys a peaceful play-through with some small hiccups from time to time.  He is a balance between Phobe and Cassandra.

In my opinion its harder than cass ... First attack, 1 pirate. Its okay, like cass. Survived (yay hihi) ... corpse burnt, bam, next attack, three tribals. Survived again. Corpes burnt, next attack.

I cant do ANYTHING else. Im just fighting. If the corpses of the raid are burned, theres the next attack within the next four minutes o0 Am i just unlucky? I never had a game before where i used Alt + F4 as often like here.