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Messages - Andross

#1
Excited with the new update! Really happy to know that the game is still working on. Now a small suggestion i have would be to make the new Quest tab be like the new buttons to the right side. And for last, with these new UI upscaling will you include some options for those like me that like to downscale their UI?
#2
Hey everyone, i just finished a combat extended patch for the for those that would like to play with it https://git.io/fjtLM

If you find that a weapon is too weak / overpowered please message me here or make a new issue on the repo and we'll talk about it
#3
Yeah i forgot about that as soon as i saw that they had to be reloaded :P. Amazing mod btw love the manned turrets
#4
Quote from: sumghai on March 05, 2019, 06:10:05 PM
zozilin, I just had a word with CE author NoImageAvailable, and he informed me that all turrets should have a fillPercent value of 0.85 in order to function properly under CE.

I'm managed to implement a fix on my end, but just to confirm, could you please go into all the turret defs for DMGT and change the fillPercent value for all five mounted and all three sentry turrets to 0.85?

If this works, then I can push out an update by the end of the week.

Just registered to confirm you that they work now after changing the fillPercent value to 0.85

Also how about an option to disable reloading if the ammo option is disabled in CE too?