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Messages - lordqarlyn

#1
Releases / Re: [1.0/1.1] Early Times mod
August 12, 2020, 04:32:52 AM
Now we just need this mod ready for 1.2 now lol.
#2
Releases / Re: [1.0/1.1] Early Times mod
March 22, 2020, 02:57:25 PM
Quote from: vovik on March 22, 2020, 02:56:11 PM
Quote from: lordqarlyn on March 22, 2020, 01:20:14 PM
Any possibility that you could put in the coal powered generator like the MT mod had? It's really handy since wood can be scarce in some of the games, wind and solar sporadic. Thanks!

Wood-fired generator now uses coal instead. I did not rename it and did not state it in description - its meaningless for now when i rush to complete scheduled features. It will be done later on polishing.
Awesome! Thanks man!
#3
Releases / Re: [1.0/1.1] Early Times mod
March 22, 2020, 01:20:14 PM
Great job on the mod, and many thanks for picking it up for 1.1!

Any possibility that you could put in the coal powered generator like the MT mod had? It's really handy since wood can be scarce in some of the games, wind and solar sporadic. Thanks!
#4
Releases / Re: [1.0/1.1] Early Times mod
March 04, 2020, 12:28:59 PM
Okay I hate to be the downer, but this update seems to be broken. And it's not a mod incompatibility. I tried with only Harmony, HugsLib, Simple Coal Mod, and Early Times, and it would give an error message about incompatible or out of date mod has been detected and removed. I reverted to your earlier version and RimWorld works fine.
#5
Releases / Re: [1.0/1.1] Early Times mod
March 03, 2020, 01:40:43 AM
Quote from: vovik on March 02, 2020, 02:44:47 PM
Quote from: lordqarlyn on March 02, 2020, 10:45:39 AM
And once I finally research air conditioning I won't need them at all.
Well, ice is intended to be useful in ice biomes where ice is abundant as building material. (Ice kingdom ftw)
True but it would still be handy to have the no refuel toggle, so I am not always consuming hay which I also need as animal feed. In more temperate biomes I would use ice as a stopgap until I can research electricity and aircon (I prefer playing with no techs so I have to research everything).
Anyway, thanks for this mod update, and BTW I am enjoying it even more than the MT original.
#6
Releases / Re: [1.0/1.1] Early Times mod
March 02, 2020, 10:45:39 AM
Quote from: vovik on February 29, 2020, 09:54:17 AM
Quote from: lordqarlyn on February 29, 2020, 01:44:29 AM
I've got all the ice creation techs researched, built the Ice Creation Station, but can't do anything with it. It consumes "fuel" but no ice appears on its own, nor can pawns interact with it other than to refuel it.
It spawns ice but at very slow rate - around 2 ice per 10 hay, so you may need to amass that, or that may be too low in terms of amount? Ice does not form fast when using passive cooling though. Maybe this is too small amount of ice? I will tweak that up to be 2-3 times more in next update.
I noticed it, and I updated to the faster speed, it seems more balanced now. Just one other thing though, can you change it so we can stop refueling the ice makers? In winter I won't need them and I need the all the hay I can get a hold of for the livestock during the cold seasons anyway. And once I finally research air conditioning I won't need them at all.
#7
Releases / Re: [1.0/1.1] Early Times mod
February 29, 2020, 01:44:29 AM
I've got all the ice creation techs researched, built the Ice Creation Station, but can't do anything with it. It consumes "fuel" but no ice appears on its own, nor can pawns interact with it other than to refuel it.
#8
First thanks for this mod, second, any chance it will get updated for 1.1?
#9
Quote from: vovik on February 24, 2020, 01:27:08 PM
Ive updated this mod to 1.1 and gave it extensive research tree as well as quite some features.
On this thread https://ludeon.com/forums/index.php?topic=50374.0
Quote from: lordqarlyn on February 24, 2020, 12:34:54 PM
If the developer of this mod still around, please update to 1.1. I love this mod.
I just saw it and I am going to check it out. Thanks!!
#10
If the developer of this mod still around, please update to 1.1. I love this mod.