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Messages - H_D

#1
I also have no-siege-steel bug, so I have to spawn it manually,  I assume it's CR issue.

Also every time I sell something to a caravan, stuff goes to traders inventory and makes him too heavy to move efficiently, resulting in death from starvation.
#2
Support / Can I rebind mouse buttons?
July 27, 2016, 03:08:41 PM
Hi, I would like to rebind camera navigation from middle mouse button to right one, because using middle one makes my hand hurt. Is there any way to do this?
Thanks!
#3
What does "redirecting" terraformers power do? And how can I use electricity it generates?
#4
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 17, 2015, 05:30:20 AM
I've sent 2 colonist on away mission (from tribals), weeks passed and they still didn't return. After couple of days they went "missing" and dissapeared from UI with no message from the game. Are they dead? How are those missions supposed to work?

Also, do saves work with newer versions?
#5
Since I started playing computer games I always reload save if I die or make bad decission, I can't really think how else could I do it.
#6
General Discussion / Re: What exactly is Glitterworld?
December 13, 2014, 07:08:11 AM
Quote from: Dr. Z on December 13, 2014, 06:53:06 AM
The RimWorld Fiction Primer says the following about glitterworlds:
Very advanced and peaceful cultures. The peak of recognizable human society in terms of health, art, technology, and human rights. ]

Who wrote this? Is it fanfiction or official lore?
#7
General Discussion / What exactly is Glitterworld?
December 13, 2014, 04:25:33 AM
I've never heard about Glitterworld before RW, and as you can imagine google search doesn't help very much, so I assume it's not widely used reference I don't know about. It's mentioned several times in lore and appears to be common term for civilizations with advanced technology, but nobody in game actually says what is it.
#8
How is playing on desert even different from playing anywhere else? There is usually enough soil to feed 5 colonies, not one, animals spawn anyway (and die, providing free meat) and sand doesn't slow you as much as jungle flora. My biggest colony was placed on desert and I  didn't have any difficulties. Maybe with overheating mechanics there will be some challenge.
#9
Ideas / Re: Bank Vault - for robbers and traders
November 26, 2014, 03:27:59 PM
Your suggestion requires thing that I want so much - Bandit raids focused on stealing things from your base. I understand that it means brand new scripts for AI, but it would change gameplay greatly and force new tactics. Tynan pls.
#10
Ideas / Re: People are way too badass!
November 25, 2014, 11:27:22 AM
How about surrender option for bandits? If things go really bad for bandit (arm shot off, raider party slaughtered, many colonists in close vicinity etc.) that bandit would surrender. Killing such person (either in field or in captivity) would decrease mood of your colonists. Accidental killing would be a problem, but I'm sure we could solve that somehow.
#11
Ideas / Re: "Seek Comfort" Job
November 25, 2014, 11:18:02 AM
Oh yes, I fully support the idea. I'd also at first add "garden" or any other high beauty zone, where such colonists could go (so they won't chose random area on the map to be in). Later, if there will be actions increasing mood (watching tv, reading, playing pool, torturing prisoners) we could build recreation rooms or something like that.
#12
General Discussion / Re: Game Preformance
November 25, 2014, 11:07:52 AM
I've had zombie hordes like that. Fortunately mod creator said he's going to cap number of zeds in wave with alpha 8 version.
#13
General Discussion / Re: Gulag
November 24, 2014, 05:06:55 AM
I feel that not everyone knows that Russia still has forced labour camps for prisoners, not as harsh as gulags back then, but still...
#14
General Discussion / Re: Gulag
November 23, 2014, 05:05:12 PM
While we're at this topic, you can also (probably) heat rooms to deadly temperatures.
#15
Ideas / Re: Another idea on how to remove the killbox
November 23, 2014, 01:18:32 PM
If I had sniper turrets, I'd probably make bigger killbox... Or at least cover whole range with sandbags.