I also have the ApplySkin error some other poster had previously. I have the full log here, it's for the AA_BoulderMit:
Code Select
[AnimalVariations] Loading XML data from: D:\Steam\steamapps\workshop\content\294100\1541721856/Textures/Things/Pawn/Animal/AA_BoulderMit/AA_BoulderMit_SkinSet.xml
Verse.Log:Message(String, Boolean)
AnimalVariations.AnimalMultiSkins:TryLoadSkinSet()
AnimalVariations.AnimalMultiSkins:ApplyNewSkin(Int32)
AnimalVariations.AnimalMultiSkins:<Tick>b__24_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at AnimalVariations.AnimalMultiSkins.ApplyNewSkin (Int32 index) [0x00000] in <filename unknown>:0
at AnimalVariations.AnimalMultiSkins.<Tick>b__24_0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()